Buch, Englisch, 658 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 1025 g
Reihe: Information Systems and Applications, incl. Internet/Web, and HCI
Virtual, Augmented and Mixed Reality. Design and Interaction
1. Auflage 2020
ISBN: 978-3-030-49694-4
Verlag: Springer International Publishing
12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part I
Buch, Englisch, 658 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 1025 g
Reihe: Information Systems and Applications, incl. Internet/Web, and HCI
ISBN: 978-3-030-49694-4
Verlag: Springer International Publishing
A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions.
The 71 papers included in these HCI 2020 proceedings were organized in topical sections as follows:
Part I: design and user experience in VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR.
Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine.
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Design and User Experience in VAMR.- Guerilla Evaluation of Truck HMI with VR.- A Mixed-reality Shop System Using Spatial Recognition to Provide Responsive Store Layout.- Mixed Mock-Up – Development of an Interactive Augmented Reality System for Assembly Planning.- Interactive AR Models in Participation Processes.- Calibration of Diverse Tracking Systems to Enable Local Collaborative Mixed Reality Applications.- Contrast and Parameter Research of Augmented Reality Indoor Navigation Scheme.- Study on User-centered Usability Elements of User Interface Designs in an Augmented Reality Environment.- Research on a Washout Algorithm for 2-DOF Motion Platforms.- Usability of the Virtual Agent Interaction Framework.- Towards a Predictive Framework for AR Receptivity.- Arms and Hands Segmentation for Egocentric Perspective based on PSPNet and Deeplab.- Virtual Scenarios for Pedestrian Research: A Matter of Complexity?.- Comparative Study Design of Multiple Coordinated Views for 2D Large High-Resolution Display with 3D Visualization using Mixed Reality Technology.- Study on Assessing User Experience of Augmented Reality Applications.- How Interaction Paradigms Affect User Experience and Perceived Interactivity in Virtual Reality Environment.- MRCAT: In Situ Prototyping of Interactive AR Environments.- Augmented Reality for City Planning.- Gestures and Haptic Interaction in VAMR.- Assessing the Role of Virtual Reality with Passive Haptics in Music Conductor Education: A Pilot Study.- FingerTac – A Wearable Tactile Thimble for Mobile Haptic Augmented Reality Applications.- WikiNectVR: A Gesture-based Approach for Interacting in Virtual Reality Based on WikiNect and Gestural Writing.- An Empirical Evaluation on Arm Fatigue in Free Hand Interaction and Guidelines for Designing Natural User Interfaces in VR.- Design and Validation of a Unity-Based Simulation to Investigate Gesture Based Control of Semi-Autonomous Vehicles.- Hand Gesture Recognition for Smartphone-Based Augmented Reality Applications.- User-Centric AR Sceneized Gesture Interaction Design.- Cognitive, Psychological and Health Aspects in VAMR.- Towards the Specification of an Integrated Measurement Model for Evaluating VR Cybersickness in Real Time.- Cognitive Workload Monitoring in Virtual Reality based Rescue Missions with Drones.- Negative Effects Associated with HMDs in Augmented and Virtual Reality.- Mixed ?ock-up ?eets ErgoCAM: Feasibility Study for Prospective Ergonomic Evaluation of Manual Assembly Processes in Real-Time Using Augmented Reality and Markerless Posture Analysis.- Fake people, real effects – The presence of virtual onlookers can impair performance and learning Fake People, Real Effects - The Presence of Virtual Onlookers can Impair Performance and Learning.- Investigating the In?uence of Optical Stimuli on the Human Decision Making Process in Dynamic VR-Environments.- A HMD-based Virtual Display Environment with Adjustable Viewing Distance for Improving Task Performance.- Comparative Analysis of Mission Planning and Execution Times between the Microsoft HoloLens and the Surface Touch Table.- Effect of Motion Cues on Simulator Sickness in a Flight Simulator.- Crew Workload Considerations in Using HUD Localizer Takeoff Guidance in Lieu of Currently Required Infrastructure.- Performance, Simulator Sickness, and Immersion of a Ball-Sorting Task in Virtual and Augmented Realities.- Robots in VAMR.- The Effects of Asset Degradation on Human Trust in Swarms.- Visual Reference of Ambiguous Objects for Augmented Reality-Powered Human-Robot Communication in a Shared Workspace.- Safety in a Human Robot Interactive: Application to Haptic Perception.- Virtual Reality for Immersive Human Machine Teaming with Vehicles.- A Robotic Augmented Reality Virtual Window for Law Enforcement Operations.- Enabling Situational Awareness via Augmented Reality of Autonomous Robot-Based Environmental Change Detection.- Construction of Human-Robot CooperationAssembly Simulation System Based on Augmented Reality.- Using Augmented Reality to Better Study Human-Robot Interaction.