Buch, Englisch, 210 Seiten, Previously published in hardcover, Format (B × H): 155 mm x 235 mm, Gewicht: 3933 g
Research Topics and Applications
Buch, Englisch, 210 Seiten, Previously published in hardcover, Format (B × H): 155 mm x 235 mm, Gewicht: 3933 g
Reihe: Advances in Computer Vision and Pattern Recognition
ISBN: 978-1-4471-6977-2
Verlag: Springer
The launch of Microsoft’s Kinect, the first high-resolution depth-sensing camera for the consumer market, generated considerable excitement not only among computer gamers, but also within the global community of computer vision researchers.
The potential of consumer depth cameras extends well beyond entertainment and gaming, to real-world commercial applications such virtual fitting rooms, training for athletes, and assistance for the elderly. This authoritative text/reference reviews the scope and impact of this rapidly growing field, describing the most promising Kinect-based research activities, discussing significant current challenges, and showcasing exciting applications.
Topics and features: presents contributions from an international selection of preeminent authorities in their fields, from both academic and corporate research; addresses the classic problem of multi-view geometry of how to correlate images from different viewpoints to simultaneously estimate camera poses and world points; examines human pose estimation using video-rate depth images for gaming, motion capture, 3D human body scans, and hand pose recognition for sign language parsing; provides a review of approaches to various recognition problems, including category and instance learning of objects, and human activity recognition; with a Foreword by Dr. Jamie Shotton of Microsoft Research, Cambridge, UK.
This broad-ranging overview is a must-read for researchers and graduate students of computer vision and robotics wishing to learn more about the state of the art of this increasingly “hot” topic.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Part I: 3D Registration and Reconstruction
3D with Kinect
Jan Smisek, Michal Jancosek, and Tomas Pajdla
Real-Time RGB-D Mapping and 3-D Modeling on the GPU using the Random Ball Cover
Sebastian Bauer, Jakob Wasza, Felix Lugauer, Dominik Neumann, and Joachim Hornegger
A Brute Force Approach to Depth Camera Odometry
Jonathan Israël, and Aurélien Plyer
Part II: Human Body Analysis
Key Developments in Human Pose Estimation for Kinect
Pushmeet Kohli, and Jamie Shotton
A Data-Driven Approach for Real-Time Full Body Pose Reconstruction from a Depth Camera
Andreas Baak, Meinard Müller, Gaurav Bharaj, Hans-Peter Seidel, and Christian Theobalt
Home 3D Body Scans from a Single Kinect
Alexander Weiss, David Hirshberg, and Michael J. Black
Real-Time Hand Pose Estimation using Depth Sensors
Cem Keskin, Furkan Kiraç, Yunus Emre Kara, and Lale Akarun
Part III: RGB-D Datasets
A Category-Level 3D Object Dataset: Putting the Kinect to Work
Allison Janoch, Sergey Karayev, Yangqing Jia, Jonathan T. Barron, Mario Fritz, Kate Saenko, and Trevor Darrell
RGB-D Object Recognition: Features, Algorithms, and a Large Scale Benchmark
Kevin Lai, Liefeng Bo, Xiaofeng Ren, and Dieter Fox
Bingbing Ni, Gang Wang, and Pierre Moulin




