Buch, Englisch, 460 Seiten, Paperback, Format (B × H): 220 mm x 266 mm, Gewicht: 1980 g
Buch, Englisch, 460 Seiten, Paperback, Format (B × H): 220 mm x 266 mm, Gewicht: 1980 g
ISBN: 978-1-58948-439-9
Verlag: Esri Press
A lavishly illustrated reference guide, Cartography. by Kenneth Field is an inspiring and creative companion along the nonlinear journey toward making a great map. This sage compendium for contemporary mapmakers distills the essence of cartography into useful topics, organized for convenience in finding the specific idea or method you need. Unlike books targeted to deep scholarly discourse of cartographic theory, this book provides sound, visually compelling information that translates into practical and useful tools for modern mapmaking. At the intersection of science and art, this book serves as a guidepost for designing an accurate and effective map.
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
- Introduction
- Making maps is easy
- Making great maps is hard
- 1. Maps as Information Products
- The nature of an information product
- What is design?
- Trends in map design
- Functional design
- Designer, data and audience
- Engineers vs Designers vs Map Makers
- Simplicity and complexity
- Form and Function
- Dispersal and Layering
- Telling stories (metaphors and simile)
- Minimalism and efficiency
- Novelty or redundancy
- Data density
- Originality
- Emotional response
- Integrity
- Self-explanatory focus
- Wayfinding maps
- Experiential maps
- Numerical and statistical maps
- Production paradigms
- Viewing paradigms
- 2. Perceptions and Conventions
- The way the eye and brain works
- Vizualising for the mind
- Logically coding points
- Pictograms vs Icons vs Symbols
- Logically coding lines
- Logically coding areas
- Connotations of form
- Connotations of colour
- Mixing and using colours
- Colour constraints
- Connotations of value
- Working in greyscale
- Connotations of typeface
- Labelling hierarchies
- Making connections on the map
- Consistent denotation
- Innovation and familiarity
- Compare and contrast
- Ways of seeing
- Navigating the page
- Navigating the screen
- Navigating the mobile device
- Factual understanding vs Interpretation
- 3. Objective Dimensions
- Information overload
- Selection by feature type
- Selection by numbers
- Dimensional comparison
- Measurement of Earth
- Scale
- Distances
- Spheres and elipses
- Datums
- Latitude and longitude
- Geographic coordinates
- Projected coordinates
- Numerical integrity
- Making numbers meaningful
- Geographical distortions
- Projection distortions
- Projection families
- Choosing a good projection
- Compromising geographical form
- Geography as a diagram
- Measurement and proportions
- Absolute data
- Percentages, ratios and rates
- Comparatives
- Summarising data distributions
- Classifying data
- 4. Structure and Organisation
- Dispersal vs Layering
- Grids in information design
- Organisation and response
- Generalising features
- Styling features
- Graphical hierarchies
- Contrast
- Actors and support cast
- Repetition
- Proximity
- Balance
- Staging hierarchies
- Which way is up?
- Signs and pointers
- Focussing attention
- Distractions
- Language and phraseology
- Choosing a font
- Serif
- Sans serif
- Font efficiency: width, height, size
- Font efficiency: structure, form, direction, colour
- Typeface differentiation
- Legibility
- Type placement
- The small print (marginalia)
- 5. Pick’n’Map
- Choropleth
- Isarithmic
- Dot Density
- Binning
- Dasymetric
- Value by alpha
- Cartogram
- Flow
- Network mapping
- Schematic diagrams
- Isochrones
- Graduated Symbol
- Proportional Symbol
- Unique Values
- Bivariate mapping
- Multivariate mapping
- Embedded charts
- Small multiples
- Chernof Faces
- Proportional text
- 6. Different viewpoints
- Planimetric
- Panoramic
- Isometric
- Aspect
- Prism maps
- 3D isolines
- Mapping change
- Animation
- Dynamic variables
- Temporal
- 7. Going digital – the UI/UX challenge
- Map Mashups
- The 2 second rule
- Resolution
- Size
- Performance
- Responsive maps
- Interaction
- Capabilities
- Native v Browser apps
- Partial attention
- Time and day
- Inputs
- Connectivity
- Currency
- Personalising the map experience
- User testing
- Eye tracking
- Wireframes
- Workflow
- Prototypes
- Development technologies