Fernández-Manjón / Sánchez-Pérez / Bravo-Rodríguez | Computers and Education | Buch | 978-94-007-8727-8 | sack.de

Buch, Englisch, 241 Seiten, Previously published in hardcover, Format (B × H): 155 mm x 235 mm, Gewicht: 394 g

Fernández-Manjón / Sánchez-Pérez / Bravo-Rodríguez

Computers and Education

E-Learning, From Theory to Practice

Buch, Englisch, 241 Seiten, Previously published in hardcover, Format (B × H): 155 mm x 235 mm, Gewicht: 394 g

ISBN: 978-94-007-8727-8
Verlag: Springer Netherlands


This book contains a selection of contributions presenting the latest research in the field of Computers in Education and, more specifically, in E-Learning. It reflects the diverse scenario of the application of computers in the educational field by describing previous experiences and addressing some of the present key issues such as Learning Management Systems as well as more innovative aspects such as personalized or ubiquitous learning. The topics covered range from proposals regarding the newest de facto standards in E-Learning, such as IMS Learning Design, to the more practical aspects of the design, like the implementation and the actual application of educational tools in real settings.

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Zielgruppe


Research

Weitere Infos & Material


A History of E-Learning.-.Lrn: E-Learning Inside and Outside The Classroom.- Educational Modeling Languages.- Representing Adaptive and Adaptable Units of Learning.- Schoolsenses@Internet.- Design and Development of Digital Educational Content.- Applying Semantic Techniques to Integrate Electronic Course Catalogues.- Tele-Education of the Instruction Dynamic Scheduling Using a Web Simulator.- Universalizing Chasqui Repositories with a Flexible Importation / Exportation System.- An Approach for Modelling Interactive and Collaborative Aspects in CSCL Systems.- Skc: Measuring the Users Interaction Intensity.- Swad: Web System for Education Support.- Towards the Everyday Computing in the Classroom Through Rfid.- Using Java and C# for Educational Simulators: The Case of Simple-2.- Iterative Design of Learning Processes.- Design by Contract-Based Selection and Composition of Learning Objects.- Online Evaluation at Higher and Secondary Education.- Game Implementation: An Interesting Strategy to Teach Genetic Algorithms.- Instructional Theories to Model Educational Content: A Case Study.


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