Fang / Shu Game Theory for Networks

11th International EAI Conference, GameNets 2022, Virtual Event, July 7–8, 2022, Proceedings
1. Auflage 2022
ISBN: 978-3-031-23141-4
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark

11th International EAI Conference, GameNets 2022, Virtual Event, July 7–8, 2022, Proceedings

E-Book, Englisch, Band 457, 368 Seiten, eBook

Reihe: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

ISBN: 978-3-031-23141-4
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark



This book constitutes the refereed proceedings of the 11th EAI International Conference on Game Theory for Networks, GameNets 2022, held as a virtual event in July 7–8, 2022. The 25 papers presented were reviewed and selected from 64 submissions. They are organized in the following topical sections: Wireless Networks; Internet of Things; and Game Theory.
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Wireless Networks .- Block-chain Abnormal Transaction Detection Method Based on Dynamic Graph Representation.- Multi-service communication isolation of underground pipe gallery based on WiFi6.- MU-PDR: A Method of Fingerprint Passive Positioning for WiFi6 Based on MU-RTS/CTS.- The Optimal Layer of User-Specific Reconfigurable Intelligent Surfaces Structure for Uplink Communication System.- A Sophisticated Anti-Jamming Strategy for a Joint Radar and Communication System.-  Internet of Things .- Power data credible decision-making mechanism based on federated learning and blockchain.- A Service Protection Mechanism of Deterministic Networking Based on Segment Routing.- Cloud-edge collaboration based power IoT scene perception mechanism.- Task allocation mechanism of power Internet of things based on edge routing optimization.- Voluntary Data Preservation Mechanism in Base Station-less Sensor Networks.- Design and Implementation of Targeted Poverty Alleviation System Based on Blockchain Network.- An Intent-based Routing Scheme in Satellite IoT.-  Game Theory .- Interference Management in Terrestrial-Satellite Networks Using Stackelberg Game.- Optimal Resource Allocation for Computation Offloading in Maritime Communication Networks: An Energy-E?icient Design via Matching Game.- Game Theoretic Analysis of Resource Allocation in Multi-tiered Networks.- Energy-E?icient Multi-Cell NOMA Design via Coalition Formation Game.- The vaccination Game in SIS networks with  multipopulations.-  A Stochastic Bandwidth Scanning Game.- Port Capacity Leasing Games at Internet Exchange Points.- A Phase Transition in Large Network Games.- Dynamic Pricing for Tenants in an Automated Slicing Marketplace.- Service Function Chain Placement in Cloud Data Center Networks: a Cooperative Multi-Agent Reinforcement  Learning Approach.- The Art of Concession in General Lotto Games.- Providing slowdown information to improve selfish routing.- Budgeted Adversarial Network Resource Utilization Games.



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