A Problem-solving Approach for Computer Graphics
Buch, Englisch, 686 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 10759 g
ISBN: 978-3-319-05136-9
Verlag: Springer International Publishing
Focusing on the computer graphics required to create digital media this book discusses the concepts and provides hundreds of solved examples and unsolved problems for practice. Pseudo codes are included where appropriate but these coding examples do not rely on specific languages. The aim is to get readers to understand the ideas and how concepts and algorithms work, through practicing numeric examples.
Topics covered include:
2D Graphics
3D Solid Modelling
Mapping Techniques
Transformations in 2D and 3D Space
Illuminations, Lighting and Shading
Ideal as an upper level undergraduate text, Digital Media – A Problem-solving Approach for Computer Graphic, approaches the field at a conceptual level thus no programming experience is required, just a basic knowledge of mathematics and linear algebra.
Zielgruppe
Upper undergraduate
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Preface.- List of Abbreviations.- List of Examples.- List of Problems.- Introduction.- 2D Graphics.- Transformations in 2D Space.- 3D Solid Modeling.- Transformations in 3D Space.- Curves.- Surfaces.- Projections.- View Transformations.- Visibility.- Illumination, Lighting and Shading.- Mapping Techniques.- Color Spaces.- Linear Algebra.- Coordinate Systems.- Index.