Dobashi / Ochiai | Mathematical Progress in Expressive Image Synthesis III | E-Book | sack.de
E-Book

E-Book, Englisch, Band 24, 152 Seiten, eBook

Reihe: Mathematics for Industry

Dobashi / Ochiai Mathematical Progress in Expressive Image Synthesis III

Selected and Extended Results from the Symposium MEIS2015

E-Book, Englisch, Band 24, 152 Seiten, eBook

Reihe: Mathematics for Industry

ISBN: 978-981-10-1076-7
Verlag: Springer Singapore
Format: PDF
Kopierschutz: 1 - PDF Watermark



“Progress in Expressive Image Synthesis”
(MEIS2015), was held in Fukuoka, Japan, September 25–27, 2015. The aim of the
symposium was to provide a unique venue where various issues in computer
graphics (CG) application fields could be discussed by mathematicians, CG
researchers, and practitioners. Through the previous symposiums MEIS2013 and
MEIS2014, mathematicians as well as CG researchers have recognized that CG is a
specific and practical activity derived from mathematical theories. Issues
found in CG broaden the field of mathematics and vice versa, and CG visualizes
mathematical theories in an aesthetic manner. In this volume, the editors aim to
provoke interdisciplinary research projects through thepeer-reviewed papers
and poster presentations at the this year’s symposium. This book captures
interactions among mathematicians, CG researchers, and practitioners sharing
important, state-of-the-art issues in graphics and visual perception. The book
is suitable for all CG researchers seeking open problem areas and especially
for those entering the field who have not yet selected a research direction.
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Zielgruppe


Research

Weitere Infos & Material


Part I Geometry.- Geometry and Mechanics of Fibers: Some Numerical Models.- Tetrisation of Triangular Meshes and Its Application in Shape Blending.- A Construction Method for Discrete Constant Negative Gaussian Curvature Surfaces.- Fabrication-Aware Geometry Processing.- Part II Artificial Animation.- Revisiting Vorticity: Pushing Fluid Solvers to the Next Level.- Active Comicing for Freehand Drawing Animation.- A Multilayered Model for Artificial Intelligence of Game Characters as Agent Architecture.- Part III Illusion, Patterns, and Visualization.- Visual Media Culture Supported by Human Depth Illusion.- Wang Tile Modeling of Wall Patterns.- High-Resolution Visualization Library for the Exascale Supercomputer.- Part IV Curves.- Drawing Curves.- Aesthetic Design with Log-Aesthetic Curves and Surfaces.- Attractive Plane Curves in Differential Geometry.- dNLS Flow on Discrete Space Curves.- Index


Yoshinori Dobashi, Graduate School of Information Science and Technology, Hokkaido University, Sapporo, JapanHiroyuki Ochiai, Institute of Mathematics for Industry, Kyushu University, Fukuoka, Japan


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