Dilligan | Computing in the Web Age: A Web-Interactive Introduction | E-Book | www2.sack.de
E-Book

E-Book, Englisch, 352 Seiten

Dilligan Computing in the Web Age: A Web-Interactive Introduction


1. Auflage 2007
ISBN: 978-0-306-46965-7
Verlag: Springer US
Format: PDF
Kopierschutz: 1 - PDF Watermark

E-Book, Englisch, 352 Seiten

ISBN: 978-0-306-46965-7
Verlag: Springer US
Format: PDF
Kopierschutz: 1 - PDF Watermark



This volume provides an accessible introduction to computer technology as it relates to the World Wide Web. It provides everything professionals need to use the Web effectively, from the theory of computing to the history of the Web, with clear discussions of programming, networks, HTML, and Web publishing. Generous illustrations preview what to expect on screen. Sample programmes and exercises generally work on either PC or MAC platforms; where that is not the case, alternate material is provided over the Web, along with software written specifically for the book.

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Weitere Infos & Material


1;Contents;7
2;Acknowledgments;11
3;Introduction;13
4;Chapter 1 From ENIAC to the World Wide Web to;19
4.1;COMPUTING ON THE WORLD WIDE WEB;19
4.2;ENIAC AND THE DEVELOPMENT OF THE MODERN COMPUTER;20
4.3;EDVAC: VON NEUMANN ARCHITECTURE;25
4.4;VON NEUMANN ARCHITECTURE: AN OVERVIEW;27
4.5;DISK DRIVES;29
4.6;THE RISE AND FALL OF MAINFRAME COMPUTERS;32
4.7;THE HISTORY OF HTML: 1969 AND ALL THAT;34
4.8;THE DEVELOPMENT OF THE INTERNET;42
4.9;SELF-WILLED MACHINES: THE FUTURE OF THE COMPUTER;48
5;Chapter 2 Binary Numbers, ASCII Code, and the Turing Machine;57
5.1;BINARY NUMBERS;57
5.2;RANDOM ACCESS MEMORY;69
5.3;THE QUICK BROWN FOX;73
5.4;THE TURING MACHINE;86
6;Chapter 3 The CPU as a Turing Machine;101
6.1;A VIRTUAL MACHINE;101
6.2;SWAPPING VALUES IN MEMORY;109
6.3;PROGRAM COMPILATION;115
6.4;PROGRAM LOADING AND EXECUTION;120
6.5;HOW COMPUTERS COUNT;127
6.6;BRANCHING AND LOOPING;130
6.7;CALCULATING TABLES OF NUMBERS: HOMAGE TO CHARLES BABBAGE;134
6.8;VARIETIES OF CPUs;139
7;Chapter 4 The World According to Programmers;141
7.1;STRUCTURED, OBJ ECT-ORI ENTED PROGRAMMING;141
7.2;PROGRAMMING A GRAPHICAL USER INTERFACE;146
7.3;ALGORITHMS + DATA STRUCTURES + INTERFACES = PROGRAMS;157
7.4;DESIGNING A GRAPHICAL USER INTERFACE;159
7.5;DOWNLOADING JAVA PROGRAMS AND THE JRE;161
7.6;THE WORD FREQUENCY PROGRAM;163
7.7;KEY WORD IN CONTEXT FILE SEARCH;174
7.8;KEY WORD IN CONTEXT DIRECTORY SEARCH;178
8;Chapter 5 Connections to the World Wide Web;183
8.1;NETWORKS: WHY AND HOW;183
8.2;INTERNET SOFTWARE;188
8.3;CLIENT/SERVER PRO GRAMMING;190
8.4;THE INSCAPE OF NETSCAPE;196
8.5;SEARCHING THE WEB;200
8.6;SAVING INFORMATION FROM THE WEB;214
9;Chapter 6 HTML Programming and Web Publishing;229
9.1;FROM PRINT TO HYPERTEXT;229
9.2;FONTS, TEXT ALIGNMENT, AND SPECIAL CHARACTERS;242
9.3;MULTIMEDIA: COLORS, IMAGES, SOUND, AND VIDEO;245
9.4;CAPTURING WEB IMAGES FROM THE COMPUTER SCREEN;248
9.5;COMPRESSING IMAGES;251
9.6;POSITIONING AND SIZING IMAGES ON WEB PACES;254
9.7;WEB VIDEO AND SOUND APPLICATIONS;258
9.8;PUBLISHING ON THE WEB: FTP AND A TOUCH OF UNlX;262
10;Glossary;277
11;Appendix A Turing Machine Trace Files;291
11.1;TURING MACHINE PROGRAM 1 OUTPUT;291
11.2;TURING MACHINE PROGRAM 2 OUTPUT;294
11.3;TURING MACHINE PROGRAM 3 OUTPUT;298
12;Appendix B Assembler Program Execution Trace Files;305
12.1;PROGRAM SWAP TRACE FILE;305
12.2;PROGRAM COUNT TRACE FILE;309
12.3;PROGRAM LOOP TRACE FILE;313
13;Appendix C Downloading JAVA Programs for Windows;327
13.1;SOFTWARE ACCESS AND INSTALLATION;327
13.2;DOWNLOADING THE SELF-EXTRACTING ARCHIVE;328
13.3;DOWNLOADING AND INSTALLING JAVA RUNTIME ENVIRONMENT ( JRE);333
13.4;RUNNING JAVA APPLICATIONS USING THE JAVA RUNTIME ENVIRONMENT;336
14;Notes;339
15;Index;347
16;More eBook at www.ciando.com;0



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