Dillenbourg / Huang / Cherubini | Interactive Artifacts and Furniture Supporting Collaborative Work and Learning | E-Book | sack.de
E-Book

E-Book, Englisch, Band 10, 176 Seiten, eBook

Reihe: Computer-Supported Collaborative Learning Series

Dillenbourg / Huang / Cherubini Interactive Artifacts and Furniture Supporting Collaborative Work and Learning


1. Auflage 2008
ISBN: 978-0-387-77234-9
Verlag: Springer US
Format: PDF
Kopierschutz: 1 - PDF Watermark

E-Book, Englisch, Band 10, 176 Seiten, eBook

Reihe: Computer-Supported Collaborative Learning Series

ISBN: 978-0-387-77234-9
Verlag: Springer US
Format: PDF
Kopierschutz: 1 - PDF Watermark



The field of Computer-Supported Collaborative Learning (CSCL) has traditionally focused on virtual learning environments and has somewhat neglected the physical environments in which students interact with each other and with their teachers. However, over the last years, scholars have devoted growing attention to the interplay between digital and physical environments. reveals how these advances in computer science and human-computer interaction impact CSCL environments.

The underlying theme of the contributions is the social affordances of physical objects, i.e. the understanding of how technology-augmented physical objects support interactions among groups in a way more intuitive or natural than traditional computers. This collection of leading researchers investigates how artifacts may trigger rich interactions among groups, which is a central quest for researchers in CSCL.

illustrates a turn in the field of CSCL and emphasizes an important message for a generation of CSCL designers and researchers.

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Zielgruppe


Research

Weitere Infos & Material


Why Would Furniture Be Relevant for Collaborative Learning?.- Design of Systems for Supporting Collaborative Learning Augmented with Physical Artefacts.- Do Fewer Laptops Make a Better Team?.- The Disappearing Computer: Consequences for Educational Technology.- Supporting Collaboration with Augmented Environments.- Rethinking the Podium.- Collaborative Tabletop Research and Evaluation.- Interpersonal Computers for Higher Education.- Exploratory Design, Augmented Furniture?.



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