E-Book, Englisch, Band 6525, 206 Seiten, eBook
Dignum Agents for Games and Simulations II
Erscheinungsjahr 2011
ISBN: 978-3-642-18181-8
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark
Trends in Techniques, Concepts and Design
E-Book, Englisch, Band 6525, 206 Seiten, eBook
Reihe: Lecture Notes in Computer Science
ISBN: 978-3-642-18181-8
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Architectures: Unreal Goal Bots: Conceptual Design of a Reusable Interface,- A Periphery of Pogamut: From Bots to Agents and Back Again,- Goal-Based Communication Using BDI Agents as Virtual Humans in Training: An Ontology Driven Dialogue System,- Evaluation and Comparison of Multi-agent Based Crowd Simulation Systems,- Towards an Architecture for Collaborative Human/AI Control of Interactive Characters Training and Story Lines: An Architecture for Directing Value-Driven Artificial Characters,- Implicitly and Intelligently Influencing the Interactive Experience,- Creating Customized Game Experiences by Leveraging Human Creative Effort: A Planning Approach,- Guiding User Adaptation in Serious Games,- Using Agent Technology to Build a Real-World Training Application,- Social Behavior and Organization: Semi-Automated Dialogue Act Classification for Situated Social Agents in GamesUsing Exclusion Logic to Model Social Practices,-Making Games ALIVE: An Organisational Approach,- Building Quests for Online Games with Virtual Institutions