DeVoe | Cocoa Touch for iPhone OS 3 | E-Book | sack.de
E-Book

E-Book, Englisch, 544 Seiten, E-Book

Reihe: Apple Developer Series

DeVoe Cocoa Touch for iPhone OS 3


1. Auflage 2009
ISBN: 978-0-470-58510-8
Verlag: John Wiley & Sons
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

E-Book, Englisch, 544 Seiten, E-Book

Reihe: Apple Developer Series

ISBN: 978-0-470-58510-8
Verlag: John Wiley & Sons
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



Join the gold rush to developing cool iPhone apps with thiscomplete iPhone OS 3 developer's guide. Professionaldeveloper Jiva DeVoe speaks your language, and he talks you throughthe entire process--from explaining Cocoa Touch and the iPhoneSDK to using Xcode and the Game Kit API. Follow step-by-steptutorials, then apply practical tips on signing and selling yourapplications. Even if you're new to iPhone developmentyou'll soon be cranking out great code.
* Walk through Xcode, Interface Builder, and other key tools
* Build simple or complex GUIs with navigation and customviews
* Implement a database with Core Data, and design your schema inXcode
* Learn to use the iPhone's signature multi-touchcapabilities in your applications
* Work with the Apple Push Notification Service
* Use the Map Kit API to create apps with embedded maps
* Record audio, play video, and access the iPod Library
* Set up your developer certificates and code sign your apps
* Use Store Kit to sell expanded features and content within yourapps
Whether you're a new iPhone developer or seasoned veteran, thisbook is the perfect go-to reference for iPhone development-and oneof an exciting new series for Apple developers.
Note: CD-ROM/DVD and other supplementary materials arenot included as part of eBook file.

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Autoren/Hrsg.


Weitere Infos & Material


Preface.
Acknowledgments.
Part I: Getting Started with the iPhone.
Chapter 1: Getting to Know Your Tools.
Chapter 2: Building a Basic iPhone Application.
Chapter 3: Exploring the Simulator in Depth.
Part II: Building GUIs.
Chapter 4: Understanding the Basics of an iPhone UserInterface.
Chapter 5: Introducing UIViewController.
Chapter 6: Using UITableView.
Chapter 7: Working with UITableViewCells.
Chapter 8: Working within the UINavigationController Model.
Chapter 9: Exploring the Purpose of theUIApplicationDelegate.
Chapter 10: Applying Custom UIViews.
Chapter 11: Handling Touch Events.
Chapter 12: Working with Other Controls.
Chapter 13: Handling Text Input.
Chapter 14: Building Cinematic UIs with Core Animation.
Chapter 15: Using OpenGL ES.
Chapter 16: Integrating Safari.
Part III: Working with Data.
Chapter 17: Storing User Defaults.
Chapter 18: Implementing a Database with Core Data.
Chapter 19: Connecting to the World with Networking.
Chapter 20: Using the Push Notification Service.
Chapter 21: Using the Game Kit API.
Chapter 22: Implementing Cut, Copy, and Paste.
Chapter 23: Using the Maps API.
Part IV: Working with Media.
Chapter 24: Exploring the Supported Media Types.
Chapter 25: Playing Audio.
Chapter 26: Accessing the iPod Library.
Chapter 27: Recording Audio.
Chapter 28: Playing Video in Your Application.
Part V: Working with the iPhone Hardware.
Chapter 29: Discovering Information about the Device.
Chapter 30: Getting Your Location Using Core Location.
Chapter 31: Working with the Accelerometer.
Chapter 32: Interfacing with Peripherals.
Part VI: Handling Distribution.
Chapter 33: Code Signing Your Apps.
Chapter 34: Expanding Your Application Using the In-App.
Purchase SupportIndex.


Jiva DeVoe, founder of Random Ideas, LLC, a software company?specializing in iPhone and Mac OS X applications, has been writing?software for nearly 25 years. His iPhone apps have been featured as Apple staff picks and in Apple ads. They have received several awards?including being chosen as among the Top 100 apps and games in the App?Store. Contact Jiva through his blog at www.random-ideas.net.



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