E-Book, Englisch, 544 Seiten, E-Book
Reihe: Apple Developer Series
DeVoe Cocoa Touch for iPhone OS 3
1. Auflage 2009
ISBN: 978-0-470-58510-8
Verlag: John Wiley & Sons
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
E-Book, Englisch, 544 Seiten, E-Book
Reihe: Apple Developer Series
ISBN: 978-0-470-58510-8
Verlag: John Wiley & Sons
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Join the gold rush to developing cool iPhone apps with thiscomplete iPhone OS 3 developer's guide. Professionaldeveloper Jiva DeVoe speaks your language, and he talks you throughthe entire process--from explaining Cocoa Touch and the iPhoneSDK to using Xcode and the Game Kit API. Follow step-by-steptutorials, then apply practical tips on signing and selling yourapplications. Even if you're new to iPhone developmentyou'll soon be cranking out great code.
* Walk through Xcode, Interface Builder, and other key tools
* Build simple or complex GUIs with navigation and customviews
* Implement a database with Core Data, and design your schema inXcode
* Learn to use the iPhone's signature multi-touchcapabilities in your applications
* Work with the Apple Push Notification Service
* Use the Map Kit API to create apps with embedded maps
* Record audio, play video, and access the iPod Library
* Set up your developer certificates and code sign your apps
* Use Store Kit to sell expanded features and content within yourapps
Whether you're a new iPhone developer or seasoned veteran, thisbook is the perfect go-to reference for iPhone development-and oneof an exciting new series for Apple developers.
Note: CD-ROM/DVD and other supplementary materials arenot included as part of eBook file.
Autoren/Hrsg.
Weitere Infos & Material
Preface.
Acknowledgments.
Part I: Getting Started with the iPhone.
Chapter 1: Getting to Know Your Tools.
Chapter 2: Building a Basic iPhone Application.
Chapter 3: Exploring the Simulator in Depth.
Part II: Building GUIs.
Chapter 4: Understanding the Basics of an iPhone UserInterface.
Chapter 5: Introducing UIViewController.
Chapter 6: Using UITableView.
Chapter 7: Working with UITableViewCells.
Chapter 8: Working within the UINavigationController Model.
Chapter 9: Exploring the Purpose of theUIApplicationDelegate.
Chapter 10: Applying Custom UIViews.
Chapter 11: Handling Touch Events.
Chapter 12: Working with Other Controls.
Chapter 13: Handling Text Input.
Chapter 14: Building Cinematic UIs with Core Animation.
Chapter 15: Using OpenGL ES.
Chapter 16: Integrating Safari.
Part III: Working with Data.
Chapter 17: Storing User Defaults.
Chapter 18: Implementing a Database with Core Data.
Chapter 19: Connecting to the World with Networking.
Chapter 20: Using the Push Notification Service.
Chapter 21: Using the Game Kit API.
Chapter 22: Implementing Cut, Copy, and Paste.
Chapter 23: Using the Maps API.
Part IV: Working with Media.
Chapter 24: Exploring the Supported Media Types.
Chapter 25: Playing Audio.
Chapter 26: Accessing the iPod Library.
Chapter 27: Recording Audio.
Chapter 28: Playing Video in Your Application.
Part V: Working with the iPhone Hardware.
Chapter 29: Discovering Information about the Device.
Chapter 30: Getting Your Location Using Core Location.
Chapter 31: Working with the Accelerometer.
Chapter 32: Interfacing with Peripherals.
Part VI: Handling Distribution.
Chapter 33: Code Signing Your Apps.
Chapter 34: Expanding Your Application Using the In-App.
Purchase SupportIndex.