Buch, Englisch, 262 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 388 g
Challenges and Opportunities
Buch, Englisch, 262 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 388 g
Reihe: Routledge Research in Cultural and Media Studies
ISBN: 978-0-367-87440-7
Verlag: Routledge
This volume builds on previous notions of transmedia practices to develop the concept of transtexts, in order to account for both the industrial and user-generated contributions to the cross-media expansion of a story universe. On the one hand exists industrial transmedia texts, produced by supposedly authoritative authors or entities and directed to active audiences in the aim of fostering engagement. On the other hand are fan-produced transmedia texts, primarily intended for fellow members of the fan communities, with the Internet allowing for connections and collaboration between fans. Through both case studies and more general analyses of audience participation and reception, employing the artistic, marketing, textual, industrial, cultural, social, geographical, technological, historical, financial and legal perspectives, this multidisciplinary collection aims to expand our understanding of both transmedia storytelling and fan-produced transmedia texts.
Zielgruppe
Postgraduate and Undergraduate
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Foreword: Transmedia Storytelling and Free Labor, Acknowledgments, The World is Changing … and Transtexts are Rising, Part I: Rethinking Transmedia: History and Typology of Transtexts, 1. Historicizing Transtexts and Transmedia, 2. Still Searching for the Unicorn: Transmedia Storytelling and the Audience Question, 3. Texture, Realism, Performance: Exploring the Intersection of Transtexts and the Contemporary Sitcom, Use and Reception by Engaged Audiences, 4. Fandom and the Transtext, 5. “I Am Not a Tribute”: The Transmedia Strategy of The Hunger Games versus Fan Activism, 6. Set in Stone: Issues of Canonicity of Transtexts, 7. Star Trek Into Divisiveness: The Transmedial Failures of Star Trek: The Videogame, Part II: Through the Looking-Glass: Transmediating Text-Brands, 8. Creating Worlds in Which to Play: Using Transmedia Aesthetics to Grow Stories into Storyworlds, 9. BioShock: Rapture through Transmedia, 10. WWE’s Storyworld and the Immersive Potentials of Transmedia Storytelling, The Industry behind Transtexts, 11. Considering Transtexts as Brands, 12. Let’s Talk About Texts, Baby: Proposing a New Model for Copyright in a Transtext World, 13. Transmedia Logics and Locations, List of Contributors, Index