Buch, Englisch, 258 Seiten, Format (B × H): 237 mm x 160 mm, Gewicht: 540 g
Xbox
Buch, Englisch, 258 Seiten, Format (B × H): 237 mm x 160 mm, Gewicht: 540 g
ISBN: 978-1-138-35017-5
Verlag: Taylor & Francis Ltd
Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft’s unlikely entry into the game console business. In addition to the personal insights of the key players in the story, Game of X includes many previously unreleased documents that show what was going on behind the scenes. This is the story of Xbox and Xbox Live.
Key Features
- Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft’s unlikely entry into the game console business.
- In addition to the personal insights of the key players in the story, Game of X includes many previously unreleased documents that show what was going on behind the scenes.
- This is the story of Xbox and Xbox Live.
Zielgruppe
Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Part I: Betting Billions. Back to "Normal". "It Could Never Happen Here". Other Microsoft Initiatives. The Executive Retreat: March 1999. A Real Danger Emerges. "Bill Meetings. Under New Management. Changing Vision. Or We Could Just Buy Someone? "Hail Mary". The St. Valentine's Day Massacre. Incenceivable. The GDC Reveal. It's a Go! Now What? Xbox ATG. The Xbox OS. Early Reveal. Launch Titles. Third-Party Titles. Marketing Xbox. Hardware--A Rocky Finish. Pre-Launch. Midnight Madness. Xbox--the First Year. Part II: Xbox Gets Connected. Early Live Visions. Developing Xbox Live. Completing Xbox Live. Promoting Xbox Live. Xbox Live Beta. Xbox Live Launch. Author's Postscript.