DeMaria | Game of X v.1 | Buch | 978-1-138-35017-5 | sack.de

Buch, Englisch, 258 Seiten, Format (B × H): 237 mm x 160 mm, Gewicht: 540 g

DeMaria

Game of X v.1

Xbox
1. Auflage 2018
ISBN: 978-1-138-35017-5
Verlag: Taylor & Francis Ltd

Xbox

Buch, Englisch, 258 Seiten, Format (B × H): 237 mm x 160 mm, Gewicht: 540 g

ISBN: 978-1-138-35017-5
Verlag: Taylor & Francis Ltd


Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft’s unlikely entry into the game console business. In addition to the personal insights of the key players in the story, Game of X includes many previously unreleased documents that show what was going on behind the scenes. This is the story of Xbox and Xbox Live.



Key Features

- Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft’s unlikely entry into the game console business.

- In addition to the personal insights of the key players in the story, Game of X includes many previously unreleased documents that show what was going on behind the scenes.

- This is the story of Xbox and Xbox Live.

DeMaria Game of X v.1 jetzt bestellen!

Zielgruppe


Professional Practice & Development


Autoren/Hrsg.


Weitere Infos & Material


Part I: Betting Billions. Back to "Normal". "It Could Never Happen Here". Other Microsoft Initiatives. The Executive Retreat: March 1999. A Real Danger Emerges. "Bill Meetings. Under New Management. Changing Vision. Or We Could Just Buy Someone? "Hail Mary". The St. Valentine's Day Massacre. Incenceivable. The GDC Reveal. It's a Go! Now What? Xbox ATG. The Xbox OS. Early Reveal. Launch Titles. Third-Party Titles. Marketing Xbox. Hardware--A Rocky Finish. Pre-Launch. Midnight Madness. Xbox--the First Year. Part II: Xbox Gets Connected. Early Live Visions. Developing Xbox Live. Completing Xbox Live. Promoting Xbox Live. Xbox Live Beta. Xbox Live Launch. Author's Postscript.


Rusel DeMaria is the author or coauthor of more than sixty books, most of them in the gaming field, including Myst: The Official Strategy Guide, which sold more than 1.2 million copies, as well as one of the most comprehensive histories of the industry, High Score! The Illustrated History of Electronic Games. He founded and served as creative director for the most successful strategy guide publishing imprint in the industry and is a former senior editor and columnist for several national video game magazines.



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