Buch, Englisch, Band 17, 458 Seiten, Previously published in hardcover, Format (B × H): 155 mm x 235 mm, Gewicht: 715 g
Reihe: Studies in Cognitive Systems
An Interdisciplinary Approach
Buch, Englisch, Band 17, 458 Seiten, Previously published in hardcover, Format (B × H): 155 mm x 235 mm, Gewicht: 715 g
Reihe: Studies in Cognitive Systems
ISBN: 978-90-481-4457-0
Verlag: Springer Netherlands
These issues are explored in five interrelated parts, each of which is introducted and explained by a leading figure in the field.
- Prologue (Margaret Boden)
- Part I: Foundational Issues (Terry Dartnall)
- Part II: Creativity and Cognition (Graeme S. Halford and Robert Levinson)
- Part III: Creativity and Connectionism (Chris Thornton)
- Part IV: Creativity and Design (John Gero)
- Part V: Human Creativity Enhancement (Ernest Edmonds)
- Epilogue (Douglas Hofstadter)
For researchers in AI, cognitive science, computer science, philosophy, psychology, mathematics, logic, sociology, and architecture and design; and anyone interested in the rapidly growing field of artificial intelligence and creativity.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Prologue.- Creativity and Computers.- I / Foundational Issues.- Introduction: On Having a Mind of Your Own.- Creativity, Thought and Representational Redescription.- Connectionism and Cognitive Flexibility.- Re-representation and Emergent Information in Three Cases of Problem Solving.- Psychological Issues in Modelling Creativity.- Gödel’s Theorem and Creativity.- Machine Predictability Versus Human Creativity.- II / Creativity and Cognition.- Introduction: Creativity and Cognition.- Tensor Models: A Creative Basis for Memory Retrieval and Analogical Mapping.- Experience-based Creativity.- Creative Proof Planning.- Clues to Creativity.- III / Creativity and Connectionism.- Introduction: Creativity, Connectionism and Guided Walks.- Creativity, Chaos and Artificial Intelligence.- The Evolution of Connectionist Networks.- Why Connectionist Learning Algorithms Need to be More Creative.- IV / Creativity and Design.- Introduction: Creativity and Design.- Computational Models of Creative Design Processes.- A Model of Creative Design Using a Genetic Metaphor.- Lateral Translation in Design.- Creativity, Invention and the Computational Metaphor: Prolegomenon to a Case Study.- V / Human Creativity Enhancement.- Introduction: Computer-based Systems that Support Creativity.- Cybernetic Serendipity Revisited.- Amplifying Designers’ Creativity with Domain-Oriented Design Environments.- Creativity in Social Sciences: the Computer Enhancement of Qualitative Data Analysis.- Cognitive Support and the Rhythm of Design.- Epilogue.- How Could a Copycat ever be Creative?.- Index of Names.- Index of Subjects.