E-Book, Englisch, 258 Seiten
Cureton Strategies for Landscape Representation
Erscheinungsjahr 2016
ISBN: 978-1-317-37764-1
Verlag: CRC Press
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Digital and Analogue Techniques
E-Book, Englisch, 258 Seiten
ISBN: 978-1-317-37764-1
Verlag: CRC Press
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Strategies for Landscape Representation: Digital and Analogue Techniques discusses a variety of production techniques both digital and analogue for the representation of landscape at multiple scales. To represent landscape requires careful consideration to representing time in landscape, accuracy of representation, participation and evaluation as such; this work must act as an agent. This agency means communicating design ideas from representation to production.
Written as a guide for making appropriate selection of a wide variety of visualisation tools for students and built environment professionals with an interest in landscape, the book charts emerging technologies and historical contexts whilst also being relevant to landscape legislation such as Building Information Management (BIM) and Landscape Assessment. Essentially, Strategies for Landscape Representation is an innovation driven text which encourages readers to make connections between software, technology and analogue modes. The management, choice, and combination of such modes can arguably narrow the unknown of landscape character, address the issues of representing time and change in landscape and engage and represent communities’ perceptions and experience of landscape.
Autoren/Hrsg.
Weitere Infos & Material
Introduction – Representation, Agency & Valence
- Structure
Chapter 1 – Working with Data (Mapping)
- Common Data Sets & Types of data capture
- Data Outputs, Design and Strategies
- Unmanned Aerial Systems (UAS) and Unmanned Aerial Vehicles (UAV)
Chapter 2 - Landscape, Participation, Notation & Fieldwork (Notation & Diagrams)
- Diagrams of Landscape
- Diagram Types
- Movement Notation
- Understanding Motation
Chapter 3 – Time in Landscape (Composites)
- Collage / Composites
- Principles of Perspective
- Strategies for time based 2D Imagery
Chapter 4 – Strategies for Representation (3D Models)
- Layering Complexity
- 3D Model Work Stages & Strategies
Chapter 5 – Landscape Modelling & Fabrication (Models)
- 3D Printing Models & Augmentation
- Digital Fabrication
- Landscape Architecture & Urban Design Model Types
Conclusion – Future Landscapes
- Future Scales
- Future Metabolisms




