Cruz Yoris Flame Game Development
1. Auflage 2023
ISBN: 979-8-8688-0063-4
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
Your Guide to Creating Cross-Platform Games in 2D Using Flame Engine in Flutter 3
E-Book, Englisch, 566 Seiten
Reihe: Professional and Applied Computing
ISBN: 979-8-8688-0063-4
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
Reimagine your development process and create, test, and deploy your mobile, web, desktop, and embedded apps from a single codebase. This book shows you how to leverage Flame, the modular Flutter game engine, to build cross-platform 2D games.
With Flutter, you can create all kinds of apps by making subtle changes to projects at the code level. Guided by a practical project-based approach, you'll begin by downloading and installing the game engine. You'll then move on to creating widgets in Flutter and components within our game, such as player, enemy, background, consumables, etc. The book also shows you how to add sprites, render images, setup animation, and much more.
Flame Game Development is perfect for the novice eager to gain hands-on knowledge of this exciting game engine's library to create a simple 2D game.
What You'll Learn
- Apply Flutter coding skills to game development
- Developgames that can be played on all platforms
- Create your first 2D game using Flame
Who This Book Is For
Beginners who want to learn how to develop games on Flame and create their first 2D game with Flutter.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Weitere Infos & Material
Chapter 1: Create a Project in Flutter and Add Flame.- Chapter 2: Flame Basics.- Chapter 3: Flame Fundamentals.- Chapter 4: Game One: Meteor Shower.- Chapter 5: Background in Color and Image.- Chapter 6: Tiled Background.- Chapter 7: Game Two, Jump Between Tiles.- Chapter 8: Game Two, Many Experiments.- Chapter 9: Game Three, Move XY.- Chapter 10: Game Three, Enemies.- Chapter 11: Game Four, Plants vs Zombies.- Chapter 12: Game Four, Many Experiments.- Chapter 13: Game Five, Parallax Backgrounds.-Chapter 14: Audio.




