Videogame Currencies
Buch, Englisch, 110 Seiten, Format (B × H): 154 mm x 221 mm, Gewicht: 289 g
ISBN: 978-3-319-53245-5
Verlag: Springer International Publishing AG
This book considers representations of wealth and the wealthy in videogames. The introduction explores the estrangement of wealth from everyday life in the contemporary west, and argues that videogames have contributed to modern life by dramatizing the economic anxieties of our age — in particular, those anxieties that relate to the Global Great Recession. A review of historical titles reveals that such and related efforts draw in significant ways from the literary tradition of sentimental romance, where wealth and the wealthy have long been associated with notions of the underworld or hell. The relevance of this tradition to contemporary titles is explored through a careful analysis of romantic themes and concerns with significance to acts of exchange. The Wealth of Virtual Nations will appeal to students with an interest in narrative theory, game design, literature, economics, and the humanities. It will also be of interest to the videogame industry.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Interdisziplinäres Wissenschaften Wissenschaft und Gesellschaft | Kulturwissenschaften Kulturwissenschaften
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Kommunikationswissenschaften
- Interdisziplinäres Wissenschaften Wissenschaft und Gesellschaft | Kulturwissenschaften Kulturpolitik, Kulturmanagement
- Interdisziplinäres Wissenschaften Wissenschaft und Gesellschaft | Kulturwissenschaften Populärkultur
Weitere Infos & Material
Chapter 1: Introduction: Analyzing Wealth in Videogames.- Chapter 2: Literary Theory for Gamers.- Chapter 3: The Symbolic Order of Action and Possibility Bearing on Time.- Chapter 4: Capital and Class Determinations in Videogames.- Chapter 5: Night World Identify Affirmations.- Chapter 6: Conclusion: The Wealth of Virtual Nations.