Buch, Englisch, 813 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 1237 g
4th European Conference on Technology Enhanced Learning, EC-TEL 2009 Nice, France, September 29--October 2, 2009 Proceedings
Buch, Englisch, 813 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 1237 g
Reihe: Programming and Software Engineering
ISBN: 978-3-642-04635-3
Verlag: Springer
This book constitutes the refereed proceedings of the 4th European Conference on Technology Enhanced Learning, EC-TEL 2009, held in Nice, France in September/October 2009. The 35 revised full papers, 17 short papers, and 35 posters presented were carefully reviewed and selected from 136 paper submissions and 22 poster submissions. The papers are organized in topical sections on adaptation and personalization, interoperability, semantic Web, Web 2.0., data mining and social networks, collaboration and social knowledge construction, learning communities and communities of practice, learning contexts, problem and project-based learning, inquiry, learning, learning design, motivation, engagement, learning games, and human factors and evaluation.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik EDV & Informatik Allgemein Soziale und ethische Aspekte der EDV
- Mathematik | Informatik EDV | Informatik Technische Informatik Personal Computer
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion User Interface Design & Benutzerfreundlichkeit
- Geisteswissenschaften Design Interface Design, Interaktionsdesign, Application Design
- Sozialwissenschaften Pädagogik Lehrerausbildung, Unterricht & Didaktik E-Learning, Bildungstechnologie
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung
- Mathematik | Informatik EDV | Informatik EDV & Informatik Allgemein E-Learning
Weitere Infos & Material
Keynotes.- Adaptation and Personalisation.- Interoperability, Semantic Web, Web 2.0.- Data Mining and Social Networks.- Collaboration and Social Knowledge Construction.- Learning Communities and Communities of Practice.- Learning Contexts.- Problem and Project-Based Learning, Inquiry Learning.- Learning Design.- Motivation, Engagement, Learning Games.- Human Factors and Evaluation.- Posters.