Craig | The Interpretation of Object-Oriented Programming Languages | Buch | 978-1-85233-547-2 | sack.de

Buch, Englisch, 290 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 470 g

Craig

The Interpretation of Object-Oriented Programming Languages


2. Auflage 2002
ISBN: 978-1-85233-547-2
Verlag: Springer

Buch, Englisch, 290 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 470 g

ISBN: 978-1-85233-547-2
Verlag: Springer


I was extremely surprised to learn that this book was so well received; I was even more surprised when a second edition was proposed. I had realised that there was a need for a book such as this but had not thought that the need was as great; I really wrote the book for myself, in order better to organise my thoughts on object-oriented languages and better to understand them. For the second edition, I have found and corrected mistakes and have added a completely new chapter on the C# language. The chapter on mixed­ paradigm languages has been relegated to an appendix, and a new appendix on the BeCecil language has been added. - C# is extremely popular. Given its apparent role as the major competitor to Java, it was clear that a chapter was necessary in which a comparison could be made. That chapter concentrates on the language and not on the runtime and support system. C# contributes some new features to the C++ derivatives. The language has rough edges (as Java does still). It will be interesting to watch its development and to see whether it becomes accepted more widely.

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1. Introduction.- 1.1 Introduction.- 1.2 Essential Properties of Objects.- 1.3 Objects and Messages.- 1.4 Pure and Impure Languages.- 1.5 Mixed-Paradigm Languages.- 1.6 Organization of this Book.- 2. Class Fundamentals.- 2.1 Introduction.- 2.2 Classes.- 2.3 Instances.- 2.4 Slots and Methods.- 2.5 Slot Access.- 2.6 Visibility and Accessibility.- 2.7 Instance Creation.- 2.8 Inheritance.- 2.9 Abstract Classes.- 2.10 Iterators.- 2.11 Part Objects.- 3. Prototype and Actor Languages.- 3.1 Introduction.- 3.2 Prototype Languages.- 3.3 Methods in Prototype Languages.- 3.4 Actor Languages.- 4. Inheritance and Delegation.- 4.1 Introduction.- 4.2 Interpretations of Inheritance.- 4.3 Inheritance as Subtyping.- 4.4 Inheritance as Code Sharing.- 4.5 Single Inheritance.- 4.6 Calling More Abstract Methods.- 4.7 Multiple Inheritance.- 4.8 Multiple Inheritance Graph Shape.- 4.9 Approaches to Multiple Inheritance.- 4.10 Implemented Multiple Inheritance Techniques.- 4.11 Mixin Classes.- 4.12 Alternatives to Multiple Inheritance.- 4.13 Delegation and Prototypes.- 4.14 Aggregation.- 5. Methods.- 5.1 Introduction.- 5.2 Methods and Objects.- 5.3 Object Constructors and Methods.- 5.4 Environments and Closures.- 5.5 Methods and Inheritance.- 5.6 Static and Dynamic Binding.- 6. Types I: Types and Objects.- 6.1 Introduction.- 6.2 Inheritance and Types.- 6.3 Polymorphism.- 6.4 Genericity.- 6.5 Overloading and Overriding.- 6.6 Languages with Root Classes.- 6.7 Polyadicity and Default Parameters.- 6.8 Downcasting and Subtypes.- 6.9 Review.- 7. Types II: Types and Objects—Alternatives.- 7.1 Introduction.- 7.2 Types and Implementations.- 7.3 Hiding Implementation Details.- 7.4 Classes and Type Operations.- 7.5 Containers and Objects.- 8. Reflection.- 8.1 Introduction.- 8.2 Class and Meta Class.- 8.3Meta Class and Reflection.- 8.4 Meta-Object Protocols.- 8.5 Self Representation, Abstract Syntax and Abstract Classes.- 8.6 Reflection in Java.- 8.7 Reflection in Prototype-based Languages.- 8.8 Prospects for the Future.- 9. C#.- 9.1 Introduction.- 9.2 Classes and Instances.- 9.3 Inheritance.- 9.4 Methods and Operators.- 9.5 Polymorphism and Types.- 9.6 Base Class Library.- A. BeCecil.- A.1 Programming Standard 00 Mechanisms.- A.2 Syntactic Sugar.- A.3 A Small Example.- A.4 Concluding Remarks.- B. Mixed-Paradigm Languages.- B.1 Introduction.- B.2 Functional Programming: An Overview.- B.2.1 Control Structures and Semantics.- B.2.2 Evaluation Strategies.- B.2.3 Higher-Order Functions.- B.2.4 Hindley-Milner Type Inference.- B.2.5 Syntactic Sugar.- B.3 An Impure Language.- B.3.1 The Object-Oriented Component.- B.3.2 The Functional Component.- B.4 Review.- References.



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