Cooper / Scacchi Computer Games and Software Engineering

E-Book, Englisch, 311 Seiten

Reihe: Chapman & Hall/CRC Innovations in Software Engineering and Software Development Series

ISBN: 978-1-4822-2669-0
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to best engineer game software.

Featuring contributions from leading experts in software engineering, the book provides a comprehensive introduction to computer game software development that includes its history as well as emerging research on the interaction between these two traditionally distinct fields.

An ideal reference for software engineers, developers, and researchers, this book explores game programming and development from a software engineering perspective. It introduces the latest research in computer game software engineering (CGSE) and covers topics such as HALO (Highly Addictive, sociaLly Optimized) software engineering, multi-player outdoor smartphone games, gamifying sports software, and artificial intelligence in games.

The book explores the use of games in software engineering education extensively. It also covers game software requirements engineering, game software architecture and design approaches, game software testing and usability assessment, game development frameworks and reusability techniques, and game scalability infrastructure, including support for mobile devices and web-based services.
Cooper / Scacchi Computer Games and Software Engineering jetzt bestellen!

Weitere Infos & Material


Overview and Introduction to Games and Software Engineering

The What’s and Why’s of Games and Software Engineering

Modding as a Basis for Developing Game Systems

HALO (Highly Addictive, sociaLly Optimized) Software Engineering

Software Engineering Challenges of Multi-Player Outdoor Smartphone Games

Applying Software Product Lines to Multiplatform Video Games

User Requirements for Gamifying Sports Software

A DSL for Describing the Artificial Intelligence in Real-Time Video Games

Reusable Components for Artificial Intelligence in Computer Games

Adaptive Serious Game Development

Democratizing Computer Science Education through Social Game Design

Creation of a Game-Based Digital Layer for Increased Museum Engagement among Digital Natives

Competitive Game Development: Software Engineering as a Team Sport

Software Process Modeling for an Educational Software Engineering Simulation Game

Educational Software Engineering: Where Software Engineering, Education, and Gaming Meet

Software Engineering Senior Design Course: Experiences with Agile Game Development in a Capstone Project

Model-Driven Game Engineering for Serious Educational Games: Tailored-Use Cases for Game Requirements

Serious Game Development as an Iterative User-Centered Agile Software Project

Game Development Frameworks for Software Engineering Education

Extensive Evaluation of Using a Game Project in a Software Architecture Course

Multi-Site Evaluation of SimSE


Ihre Fragen, Wünsche oder Anmerkungen
Vorname*
Nachname*
Ihre E-Mail-Adresse*
Kundennr.
Ihre Nachricht*
Lediglich mit * gekennzeichnete Felder sind Pflichtfelder.
Wenn Sie die im Kontaktformular eingegebenen Daten durch Klick auf den nachfolgenden Button übersenden, erklären Sie sich damit einverstanden, dass wir Ihr Angaben für die Beantwortung Ihrer Anfrage verwenden. Selbstverständlich werden Ihre Daten vertraulich behandelt und nicht an Dritte weitergegeben. Sie können der Verwendung Ihrer Daten jederzeit widersprechen. Das Datenhandling bei Sack Fachmedien erklären wir Ihnen in unserer Datenschutzerklärung.