Conery | Explorations in Computing | E-Book | www2.sack.de
E-Book

E-Book, Englisch, 390 Seiten

Reihe: Chapman & Hall/CRC Textbooks in Computing

Conery Explorations in Computing

An Introduction to Computer Science
1. Auflage 2011
ISBN: 978-1-4398-9503-0
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

An Introduction to Computer Science

E-Book, Englisch, 390 Seiten

Reihe: Chapman & Hall/CRC Textbooks in Computing

ISBN: 978-1-4398-9503-0
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



Based on the author’s introductory course at the University of Oregon, Explorations in Computing: An Introduction to Computer Science focuses on the fundamental idea of computation and offers insight into how computation is used to solve a variety of interesting and important real-world problems. Taking an active learning approach, the text encourages students to explore computing ideas by running programs and testing them on different inputs. It also features illustrations by Phil Foglio, winner of the 2009 and 2010 Hugo Award for Best Graphic Novel.
Classroom-Tested Material
The first four chapters introduce key concepts, such as algorithms and scalability, and hone practical lab skills for creating and using objects. In the remaining chapters, the author covers "divide and conquer" as a problem solving strategy, the role of data structures, issues related to encoding data, computer architecture, random numbers, challenges for natural language processing, computer simulation, and genetic algorithms. Through a series of interactive projects in each chapter, students can experiment with one or more algorithms that illustrate the main topic. Requiring no prior experience with programming, these projects show students how algorithms provide computational solutions to real-world problems.

Web Resource
The book’s website at www.cs.uoregon.edu/eic presents numerous ancillaries. The lab manual offers step-by-step instructions for installing Ruby and the RubyLabs gem with Windows XP, Mac OS X, and Linux. The manual includes tips for editing programs and running commands in a terminal emulator. The site also provides online documentation of all the modules in the RubyLabs gem. Once the gem is installed, the documentation can be read locally by a web browser.

After working through the in-depth examples in this textbook, students will gain a better overall understanding of what computer science is about and how computer scientists think about problems.

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Autoren/Hrsg.


Weitere Infos & Material


Introduction

Computation

The Limits of Computation

Algorithms

A Laboratory for Computational Experiments

The Ruby Workbench
Introducing Ruby and the RubyLabs environment for computational experiments
Interactive Ruby

Numbers

Variables

Methods

RubyLabs

The Sieve of Eratosthenes
An algorithm for finding prime numbers
The Sieve Algorithm

The mod Operator

Containers

Iterators

Boolean Values and the delete if Method

Exploring the Algorithm

The sieve Method

A Better Sieve

Experiments with the Sieve

A Journey of a Thousand Miles
Iteration as a strategy for solving computational problems
Searching and Sorting

The Linear Search Algorithm

The Insertion Sort Algorithm

Scalability

Best Case, Worst Case

Divide and Conquer
A new strategy: breaking large problems into smaller subproblems
Binary Search

Binary Search Experiments

Merge Sort

Merge Sort Experiments

Recursive Methods

When Words Collide
Organizing data for more efficient problem solving
Word Lists

Hash Tables

The mod Function Again

Collisions

Hash Table Experiments

Bit by Bit
Binary codes and algorithms for text compression and error correction
Binary Codes

Codes for Characters

Parity Bits

Huffman Trees

Huffman Codes

The War of the Words
An introduction to computer architecture and assembly language programming
Hello, MARS

The Temperature on MARS

Corewar

Self-Referential Code

Clones

Now for Something Completely Different
An algorithm for generating random numbers
Pseudorandom Numbers

Numbers on Demand

Games with Random Numbers

Random Shuffles

Tests of Randomness

Ask Dr. Ruby
A program that understands English (or does it?)
Overview of ELIZA

Sentence Patterns

Building Responses from Parts of Sentences

Substitutions

An Algorithm for Having a Conversation

Writing Scripts for ELIZA

ELIZA and the Turing Test
The Music of the Spheres
Computer simulation and the N-body problem
Running around in Circles

The Force of Gravity

Force Vectors

N-Body Simulation of the Solar System
The Traveling Salesman
A genetic algorithm for a computationally demanding problem
Maps and Tours

Exhaustive Search

Random Search

Point Mutations

The Genetic Algorithm

Crossovers
Appendix A: Answers to Selected Exercises

Appendix B: Ruby Reference



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