E-Book, Englisch, 166 Seiten, Web PDF
Clark Computers for Imagemaking
1. Auflage 2014
ISBN: 978-1-4832-9463-6
Verlag: Elsevier Science & Techn.
Format: PDF
Kopierschutz: 1 - PDF Watermark
E-Book, Englisch, 166 Seiten, Web PDF
ISBN: 978-1-4832-9463-6
Verlag: Elsevier Science & Techn.
Format: PDF
Kopierschutz: 1 - PDF Watermark
Computers for Image-Making tells the computer non-expert all he needs to know about Computer Animation. In the hands of expert computer engineers, computer picture-drawing systems have, since the earliest days of computing, produced interesting and useful images. As a result of major technological developments since then, it no longer requires the expert's skill to draw pictures; anyone can do it, provided they know how to use the appropriate machinery. This collection of specially commissioned articles reflects the diversity of user applications in this expanding field
Autoren/Hrsg.
Weitere Infos & Material
1;Front Cover;1
2;Computers for Imagemaking;4
3;Copyright Page;5
4;Table of Contents;10
5;A NOTE ON THE SERIES;6
6;NOTES ON CONTRIBUTORS;7
7;FOREWORD;8
8;ACKNOWLEDGEMENTS;9
9;CHAPTER 1. THE TECHNICAL FOUNDATIONS OF COMPUTER IMAGEMAKING;12
9.1;THE VARIETY OF COMPUTED IMAGES;12
9.2;MODES O F DRAWING;14
9.3;VECTOR SYSTEMS;14
9.4;RASTER SYSTEMS;16
9.5;THE CONTROL OF BRIGHTNESS;18
9.6;COLOUR DISPLAYS;21
9.7;THE VIDEO RASTER;28
9.8;DATA COMPRESSION FOR RASTER SYSTEMS;28
9.9;INTERACTIVE IMAGEMAKING;31
9.10;TEMPORAL SEQUENCES;32
9.11;IMAGE PROCESSING;33
9.12;COMPUTATIONAL STRATEGIES;36
9.13;CREATING REALISTIC IMAGES;36
9.14;SUMMARY;38
10;CHAPTER 2. SEEING HYPOTHESES;40
10.1;INTRODUCTION;40
10.2;THEORIES OF PERCEPTION;40
10.3;ILLUSIONS IN HUMAN PERCEPTION;45
10.4;REFERENCES;49
11;CHAPTER 3. MATCHING THE SYSTEM TO THE GOALS OR TV OR NOT TV;50
11.1;ORGANIZING PRINCIPLE OF THIS CHAPTER;50
11.2;GAME PLAN;50
11.3;REAL-TIME VERSUS STORED TIME;51
11.4;VECTOR DRAWING SYSTEMS;52
11.5;VIDEO RASTER SYSTEMS;54
11.6;FILM, VIDEO AND REAL-TIME REGENERATION;56
11.7;REAL-TIME REGENERATION;59
11.8;CROSS-REFERENCING THE TECHNOLOGIES OF RECORDING AND GRAPHICS;60
11.9;FILM/VECTOR;60
11.10;FILM/RASTER;62
11.11;VIDEO/VECTOR;63
11.12;VIDEO/RASTER;64
11.13;CAPABILITY/BUDGET CONSIDERATIONS;65
11.14;SOFTWARE;66
11.15;EPILOGUE;67
12;CHAPTER 4. COMPUTER CHARACTER ANIMATION – IS IT POSSIBLE ?;72
12.1;ANALYSING PROPOSED SOLUTIONS;77
12.2;REFERENCES;80
13;CHAPTER 5. FACILITIES FOR COMPUTER IMAGEMAKING;82
13.1;NEW YORK INSTITUTE OF TECHNOLOGY;84
13.2;CADCENTRE;88
13.3;COMPUTER IMAGE CORPORATION;92
13.4;COMPUTER GRAPHICS IN EDUCATION AND RESEARCH;97
14;CHAPTER 6. PROBLEM SOLVING ON A CENTRALIZED INTERACTIVE COMPUTER GRAPHICS SYSTEM;98
14.1;THE PROBLEM-SOLVING ENVIRONMENT;99
14.2;THE INTERACTIVE ENVIRONMENT;100
14.3;COMPUTER SYSTEM CONSIDERATIONS;110
14.4;LANGUAGE CONSIDERATIONS;111
14.5;DISCUSSION;113
14.6;REFERENCES;114
15;CHAPTER 7. COMBINING COMPUTER ANIMATION AND TELEVISION PRESENTATION: A CASE STUDY - THE OPEN UNIVERSITY MATHEMATICS COURSE;116
15.1;THE TELEVISION PROGRAMME – PRODUCTION TIMESCALES;119
15.2;COMPUTER ANIMATION – HARNESSING ITS EDUCATIONAL POTENTIAL;120
15.3;THE COMPUTER ANIMATION – COMMISSIONING;127
15.4;THE COMPUTER ANIMATION – GENERATION;132
15.5;REFLECTIONS – LESSONS LEARNED;133
15.6;THE RIGHT TOOL FOR THE RIGHT JOB;138
15.7;THE FUTURE – WHERE DO WE GO FROM HERE?;140
15.8;REFERENCES TO BBC OPEN UNIVERSITY PROGRAMMES;141
16;CHAPTER 8. COMPUTER ANIMATION AS AN AID TO COMPREHENDING THE UNIVERSE;142
16.1;Scales of Space and Time;142
16.2;Cinema tography;145
16.3;Computer Animation;146
16.4;A Proposed Framework;146
16.5;General Observations;148
16.6;Work to be done;148
16.7;Keeping Perspective;150
16.8;References;150
17;APPENDIX A: FILMS;152
18;APPENDIX B: FURTHER READING;155
19;APPENDIX C: ADDRESSES OF SOME MANUFACTURERS OF EQUIPMENT WITH THEIR SUBSIDIARIES;156
20;APPENDIX D: SOME FACILITIES COMPANIES;162
21;Index;164




