E-Book, Englisch, Band 279, 138 Seiten, eBook
Reihe: IFIP Advances in Information and Communication Technology
Ciancarini / Nakatsu / Rauterberg New Frontiers for Entertainment Computing
Erscheinungsjahr 2008
ISBN: 978-0-387-09701-5
Verlag: Springer US
Format: PDF
Kopierschutz: 1 - PDF Watermark
IFIP 20th World Computer Congress, First IFIP Entertainment Computing Symposium (ECS 2008), September 7-10, 2008, Milano, Italy
E-Book, Englisch, Band 279, 138 Seiten, eBook
Reihe: IFIP Advances in Information and Communication Technology
ISBN: 978-0-387-09701-5
Verlag: Springer US
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Enhancing Artificial Intelligence in Games by Learning the Opponent’s Playing Style.- Using Game Engines for Visualization in Scientific Applications.- An Interactive Visual Canon Platform.- Physical Emotion Induction and Its Use in Entertainment: Lessons Learned.- Networked Virtual Marionette Theater.- Entertainment Computing in the Orbit.- A Collaborative Science Learning Game Environment for Informal Science Education:DinoQuest Online.- Construction and Evaluation of a Robot Dance System.- Context-aware fun and games with Bluetooth.- Comic Layout for Automatic Comic Generation from Game Log.- Computing Inspiration: i.plot.- Analysis and Generation of Japanese Folktales Based on Vladimir Propp’s Methodology.