Buch, Englisch, 559 Seiten, Previously published in hardcover, Format (B × H): 170 mm x 244 mm, Gewicht: 1007 g
Buch, Englisch, 559 Seiten, Previously published in hardcover, Format (B × H): 170 mm x 244 mm, Gewicht: 1007 g
ISBN: 978-1-84996-800-3
Verlag: Springer
The 2 edition of this integrated guide explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. It grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Grafikprogrammierung
- Mathematik | Informatik EDV | Informatik Informatik Bildsignalverarbeitung
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Fotobeabeitung und Bildbearbeitung
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Computersimulation & Modelle, 3-D Graphik
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
Weitere Infos & Material
Objects and Models.- Transformation and Viewing.- Color and Lighting.- Blending and Texture Mapping.- OpenGL Programming in Java: JOGL.- Curved Models.- Vertex Shading, Pixel Shading, and Parallel Processing.- Programming in Java3D.- OpenGL Shading Language.- Direct3D Shader Programming.- Advanced Topics.- Low-Level Graphics Libraries.- Visualization.- Modeling and Rendering.- Animation and Simulation.- Virtual Reality.- Web3D Tools and Networked Environment.- 3D File Formats.