Buch, Englisch, 208 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 453 g
A Practical Guide
Buch, Englisch, 208 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 453 g
ISBN: 978-1-032-46883-9
Verlag: Taylor & Francis Ltd
Video Games, Literature, and Close Playing: A Practical Guide offers 24 case studies of mainstream and independent video games from Tetris to The Sims, Undertale to Animal Crossing: New Horizons, and Assassin’s Creed to Gone Home in order to introduce key video game and literary studies concepts, ideas, definitions, and possibilities. This book also includes a brief history of video games and literature, critical questions and suggested readings for each chapter, and a collection of prompts, activities, and assignments for students and instructors to engage, adapt, and explore. This book is designed to be useful, modular, and playful, to provoke questions and conversation, to encourage connections and collaboration, and to inspire critical thinking.
Zielgruppe
Postgraduate, Undergraduate Advanced, and Undergraduate Core
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Introduction: Gaming Our Classrooms
Lore I: Literary Gaming
1 ImmorTall
2 Tetris
3 The Beginner’s Guide
4 Elder Scrolls IV: Oblivion
5 BioShock
6 Assassin’s Creed
7 Undertale
Side Quests I
Lore II: Literature and Video Games
8 The Sims
10 Portal
11 Red Dead Redemption
12 Super Columbine Massacre RPG!
13 Dark Souls
14 NBA 2K18
15 Pokémon GO
16 Minecraft
Side Quests II
Lore III: Gamifying Literature
17 Loved
18 Animal Crossing: New Horizons
19 Dragon Age: Origins
20 Barbie Dreamtopia: Adventure Games
21 Grand Theft Auto: San Andreas
22 Queers in Love at the End of the World
23 When Rivers Were Trails
24 Gone Home
Side Quests III
Lore IV: Getting Messy
9 The Walking Dead