Buch, Englisch, 128 Seiten, Previously published in hardcover, Format (B × H): 155 mm x 235 mm, Gewicht: 219 g
Buch, Englisch, 128 Seiten, Previously published in hardcover, Format (B × H): 155 mm x 235 mm, Gewicht: 219 g
Reihe: Gaming Media and Social Effects
ISBN: 978-981-13-4810-5
Verlag: Springer Nature Singapore
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz
- Sozialwissenschaften Pädagogik Lehrerausbildung, Unterricht & Didaktik E-Learning, Bildungstechnologie
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Computersimulation & Modelle, 3-D Graphik
- Technische Wissenschaften Technik Allgemein Modellierung & Simulation
Weitere Infos & Material
Introduction.- Design Considerations of Educational Simulations and Games.- Supporting Conceptual Change in Mechanics using a Serious Game.- Evaluation of a Re-designed Framework for Embodied Cognition Math Games.- Building Deeper Understanding of Biological Molecules with Augmented and Virtual Reality.- Study on Autism Education Through Motion Sensing Based Gaming.- Vehicle Behaviours Simulation Technology Based on Neural Network.- BlockTower: A Multi-player, and Cross-platform Competitive Social Game.- An Inquiry-based Approach for Learning System Dynamics and Modeling of the Prey-predator System.- A VR Serious Game for Special Needs Education.- Virtual & Augmented Reality Technology for Biology Education.- Supporting Special Education Students’ Internship: A VR-based Approach.- VR Enabled Learning of Independent Travelling for Special Needs Students in The Netherlands.