Cabrera | Reel Success | E-Book | sack.de
E-Book

E-Book, Englisch, 224 Seiten

Cabrera Reel Success

Creating Demo Reels and Animation Portfolios
Erscheinungsjahr 2013
ISBN: 978-1-136-14645-9
Verlag: Taylor & Francis
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

Creating Demo Reels and Animation Portfolios

E-Book, Englisch, 224 Seiten

ISBN: 978-1-136-14645-9
Verlag: Taylor & Francis
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



Are you an animator looking to get your foot in the door to the top studios?

It's tough if you don't have a demo reel and portfolio that reflects your unique style and incredible talents. The reception of that reel will make or break you; so it's no wonder that creating a demo reel can be such a daunting task. Reel Success by Cheryl Cabrera can help. This book guides you into putting the right content into your portfolio, how to cater to the right audience, and how to harness the power of social media and network effectively. Accompanied by case studies of actual students' demo reels, this book teaches how to develop a critical eye toward effective and ineffective demo reels.

Looking to get your foot in the door? Break it down with Reel Success.

Cabrera Reel Success jetzt bestellen!

Zielgruppe


 Beginner to Intermediate Layout Artists, Modelers, Texturers, Riggers, Animators, Lighters, and Compositers. Animation Students and Professors.


Autoren/Hrsg.


Weitere Infos & Material


- Book Outline

Reel Success

Introduction: What is a demo reel?

Chapter 1

This chapter includes the design of branding yourself, from font and color choices, to the design of Business Cards, Letterheads, Logos, and WebSites.

Chapter 2

This chapter goes over the overall portfolio package that you need to develop before you look for a job. This includes Business Cards, Letterheads, Resumes, Cover Letters, Thank you letters, Demo Reels, Demo Reel Breakdowns, Flatbooks, as well as developing a Web Presence

Chapter 3

This chapter covers what to put into the demo reel. A discussion about whether one needs to specialize or not is included, as well as what specific content is necessary for each area of specialization.

Chapter 4

This chapter focuses on how to target specific studios and what those studios want to see.

Other topics include how to find entry level jobs and networking.

Chapter 5

This chapter is the "how to" in putting your reel together. Considerations of assembling your reel are discussed. Suggestions of what to do and what NOT to do are covered.

Chapter 6

The breakdown that accompanies the demo reel is discussed in detail, from clearly identifying your work and crediting others when necessary.

Chapter 7

This chapter talks about distributing your demo reel. What dimensions and codecs are needed? What is the differences? How to go about getting accurate feedback. How to go about networking and getting your reel into the right hands.

Chapter 8

This chapter talks about the interview process. What to bring and how to prepare. What to do about an Art Test. How to negotiate a contract.

Appendix I (should be posted on the web, but book can have a printed list most of the information)

Includes sample demo reels, critiques (ideally would be screen captured with a voiceover critique), and jobs that resulted from them

What works, what does not.

Appendix II (should be posted on the web)

Is a supplement of studio listings with specific requirements





Reel Success

Introduction: What is a demo reel?

Chapter 1

Presentation Design of Self Promotion

Design

Font Choices

Color choices

Unified theme

Personal Promotion

Pointers from Industry (Recruiters, employees, leads, etc.)

Chapter 2

Professional Package Presentation

What to Include

Business Card

Letterhead

Cover Letter

Resume/C.V

Logo

Web Presence

Demo Reel / Breakdown

Flatbook

Thank you letter

Pointers from Industry (Recruiters, employees, leads, etc.)

Chapter 3

Gathering Content - What to put into the reel

Specialization reels vs. General reels

Specific content for each area: Concept, Story, Layout, Modeling, Texturing, Rigging, 3D Animation, 2D Animation, Visual Effects, Lighting, Compositing, Motion Graphics

To include or not to include

Original best work

Ongoing portfolio development

Presentation of material

Separate passes

Playblasts or renders

Still images?

How Long

How Much to include

Legalities - the proper process and procedure to obtain legal rights to use footage from a movie, game or tv on your reel, Music on your reel

Pointers from Industry (Recruiters, employees, leads, etc.)

Chapter 4

Targeting specific studios - what do studios want to see?

Interviews with industry professionals and recruiters

Large studios- US, Asia, Europe and other areas.

Small studios- US, Asia, Europe and other areas.

How to find entry level studio jobs

Networking - It's not just what you know, but who you know.

Every person you meet is a potential connection. Linked In, Facebook, etc.

Chapter 5

Assembling

Dedicated demo reel drive - the ever changing demo reel

Continuing Ed.

Animated logo introduction

Non-linear editing

Unique editing ideas

Transitions

Sequencing and flow

Music and timing

Legal issues with Music

Contact info

Font Choices

Pointers from Industry (Recruiters, employees, leads, etc.)

Chapter 6

Breakdown

Clear information

Credit those necessary

Pointers from Industry (Recruiters, employees, leads, etc.)

Chapter 7

Distribution

Dimensions

Codecs

Web publishing: Websites, Web Communities, Social Media

Getting your real critiqued

DVDs

Getting it into the right hands

Networking

Guilds and Unions

Trade Associations

Film Festivals

Competitions and Contests

Trade Shows and Conferences

Pointers from Industry (Recruiters, employees, leads, etc.)

Chapter 8

The Interview

What to bring

How to Prepare

The Art Test

How long do I have to wait to hear something?

When should I follow up?

Negotiating a contract.

Freelancing

Pointers from Industry (Recruiters, employees, leads, etc.)

Appendix I

Sample demo reels, critiques, and jobs that resulted from them

What works, what does not.

Appendix II

Studio listings with specific requirements



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