E-Book, Englisch, 224 Seiten
Cabrera Reel Success
Erscheinungsjahr 2013
ISBN: 978-1-136-14645-9
Verlag: Taylor & Francis
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Creating Demo Reels and Animation Portfolios
E-Book, Englisch, 224 Seiten
ISBN: 978-1-136-14645-9
Verlag: Taylor & Francis
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Are you an animator looking to get your foot in the door to the top studios?
It's tough if you don't have a demo reel and portfolio that reflects your unique style and incredible talents. The reception of that reel will make or break you; so it's no wonder that creating a demo reel can be such a daunting task. Reel Success by Cheryl Cabrera can help. This book guides you into putting the right content into your portfolio, how to cater to the right audience, and how to harness the power of social media and network effectively. Accompanied by case studies of actual students' demo reels, this book teaches how to develop a critical eye toward effective and ineffective demo reels.
Looking to get your foot in the door? Break it down with Reel Success.
Zielgruppe
Beginner to Intermediate Layout Artists, Modelers, Texturers, Riggers, Animators, Lighters, and Compositers. Animation Students and Professors.
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
- Book Outline
Reel Success
Introduction: What is a demo reel?
Chapter 1
This chapter includes the design of branding yourself, from font and color choices, to the design of Business Cards, Letterheads, Logos, and WebSites.
Chapter 2
This chapter goes over the overall portfolio package that you need to develop before you look for a job. This includes Business Cards, Letterheads, Resumes, Cover Letters, Thank you letters, Demo Reels, Demo Reel Breakdowns, Flatbooks, as well as developing a Web Presence
Chapter 3
This chapter covers what to put into the demo reel. A discussion about whether one needs to specialize or not is included, as well as what specific content is necessary for each area of specialization.
Chapter 4
This chapter focuses on how to target specific studios and what those studios want to see.
Other topics include how to find entry level jobs and networking.
Chapter 5
This chapter is the "how to" in putting your reel together. Considerations of assembling your reel are discussed. Suggestions of what to do and what NOT to do are covered.
Chapter 6
The breakdown that accompanies the demo reel is discussed in detail, from clearly identifying your work and crediting others when necessary.
Chapter 7
This chapter talks about distributing your demo reel. What dimensions and codecs are needed? What is the differences? How to go about getting accurate feedback. How to go about networking and getting your reel into the right hands.
Chapter 8
This chapter talks about the interview process. What to bring and how to prepare. What to do about an Art Test. How to negotiate a contract.
Appendix I (should be posted on the web, but book can have a printed list most of the information)
Includes sample demo reels, critiques (ideally would be screen captured with a voiceover critique), and jobs that resulted from them
What works, what does not.
Appendix II (should be posted on the web)
Is a supplement of studio listings with specific requirements
Reel Success
Introduction: What is a demo reel?
Chapter 1
Presentation Design of Self Promotion
Design
Font Choices
Color choices
Unified theme
Personal Promotion
Pointers from Industry (Recruiters, employees, leads, etc.)
Chapter 2
Professional Package Presentation
What to Include
Business Card
Letterhead
Cover Letter
Resume/C.V
Logo
Web Presence
Demo Reel / Breakdown
Flatbook
Thank you letter
Pointers from Industry (Recruiters, employees, leads, etc.)
Chapter 3
Gathering Content - What to put into the reel
Specialization reels vs. General reels
Specific content for each area: Concept, Story, Layout, Modeling, Texturing, Rigging, 3D Animation, 2D Animation, Visual Effects, Lighting, Compositing, Motion Graphics
To include or not to include
Original best work
Ongoing portfolio development
Presentation of material
Separate passes
Playblasts or renders
Still images?
How Long
How Much to include
Legalities - the proper process and procedure to obtain legal rights to use footage from a movie, game or tv on your reel, Music on your reel
Pointers from Industry (Recruiters, employees, leads, etc.)
Chapter 4
Targeting specific studios - what do studios want to see?
Interviews with industry professionals and recruiters
Large studios- US, Asia, Europe and other areas.
Small studios- US, Asia, Europe and other areas.
How to find entry level studio jobs
Networking - It's not just what you know, but who you know.
Every person you meet is a potential connection. Linked In, Facebook, etc.
Chapter 5
Assembling
Dedicated demo reel drive - the ever changing demo reel
Continuing Ed.
Animated logo introduction
Non-linear editing
Unique editing ideas
Transitions
Sequencing and flow
Music and timing
Legal issues with Music
Contact info
Font Choices
Pointers from Industry (Recruiters, employees, leads, etc.)
Chapter 6
Breakdown
Clear information
Credit those necessary
Pointers from Industry (Recruiters, employees, leads, etc.)
Chapter 7
Distribution
Dimensions
Codecs
Web publishing: Websites, Web Communities, Social Media
Getting your real critiqued
DVDs
Getting it into the right hands
Networking
Guilds and Unions
Trade Associations
Film Festivals
Competitions and Contests
Trade Shows and Conferences
Pointers from Industry (Recruiters, employees, leads, etc.)
Chapter 8
The Interview
What to bring
How to Prepare
The Art Test
How long do I have to wait to hear something?
When should I follow up?
Negotiating a contract.
Freelancing
Pointers from Industry (Recruiters, employees, leads, etc.)
Appendix I
Sample demo reels, critiques, and jobs that resulted from them
What works, what does not.
Appendix II
Studio listings with specific requirements