Buch, Englisch, 144 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 223 g
Reihe: Game Design Deep Dive
Metroidvania
Buch, Englisch, 144 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 223 g
Reihe: Game Design Deep Dive
ISBN: 978-1-032-94392-3
Verlag: CRC Press
Game Design Critic and expert Joshua Bycer is back with another entry in the Game Design Deep Dive series for a look at one of the most popular, and confusing, genres out there. Metroidvania is a genre of high-highs and low-lows, and Josh is taking up the task to explain what a metroidvania is, the very long history and variety of it, and what you need to do to create one yourself.
• A look at the history of metroidvania design
• A primer on 2D platforming UI/UX
• Explaining the design and specific elements that make a metroidvania or
could be applied to other genres
• Perfect for designers and students alike
Zielgruppe
General and Professional Reference
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Chapter 1: Introduction, Chapter 2: The Metroid and the Vania, Chapter 3: Basic Metroidvania Design, Chapter 4: The 2010’s Metroidvania Extravaganza, Chapter 5: UI/UX of Metroidvanias, Chapter 6: Building a Metroidvania, Chapter 7: The Normal Ending