Butler / Oliver | Game Development Patterns with Unreal Engine 5 | E-Book | sack.de
E-Book

E-Book, Englisch, 254 Seiten

Butler / Oliver Game Development Patterns with Unreal Engine 5

Build maintainable and scalable systems with C++ and Blueprint
1. Auflage 2024
ISBN: 978-1-80324-618-5
Verlag: De Gruyter
Format: EPUB
Kopierschutz: 0 - No protection

Build maintainable and scalable systems with C++ and Blueprint

E-Book, Englisch, 254 Seiten

ISBN: 978-1-80324-618-5
Verlag: De Gruyter
Format: EPUB
Kopierschutz: 0 - No protection



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Weitere Infos & Material


Table of Contents - Understanding Unreal Engine 5 and it's layers
- “Hello Patterns”
- UE5 patterns in action: Double Buffer, Flyweight and Spatial Partitioning
- Premade Patterns in UE5: Component, Behaviour Tree and Update Method
- Forgetting Tick
- Clean communication: Interface and Event Observer patterns
- A perfectly decoupled system
- Building Design Patterns: Singleton, Command and State
- Structuring Code with Behavioural Patterns: Template, Subclass Sandbox and Type Object
- Optimisation Through Patterns


Butler Stuart:
Stuart Butler is an Unreal Engine Expert with over 13 years of experience in teaching Games Development in Higher Education. Stuart has published projects in a multitude of disciplines including Technical Design, Art, and Animation. Stuart is the Course Director for Games Technology at Staffordshire University, responsible for the programming team within the UK's largest Games Education Department. Stuart is also an Unreal Authorised Instructor and Educational Content Creator who works with Epic Games on developing learning materials for Unreal Engine 5. Stuart holds a BSc (Hons) in Computer Games Design and a PgC in Higher and Professional Education.Oliver Tom:
Tom Oliver is a game programmer with over 10 years of experience in working with game engines both commercially and in an educational capacity. He has used Unreal Engine for contract work both in and out of the games industry, creating systems for games to mixed reality training simulations. Tom is the Course Leader for the BSc (Hons) Computer Games Design and Programming program at Staffordshire University, responsible for maintaining the award winning structure and teaching of the course in the UK's largest Games Education Department. Tom holds a BSc (Hons) in Computer Games Design and Programming and a PGc in Higher and Professional Education. Tom specialises in researching gameplay systems driven through mathematical phenomena.



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