Burn | Literature, Videogames and Learning | Buch | 978-1-032-02452-3 | sack.de

Buch, Englisch, 232 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 363 g

Reihe: Literature and Education

Burn

Literature, Videogames and Learning


1. Auflage 2023
ISBN: 978-1-032-02452-3
Verlag: Routledge

Buch, Englisch, 232 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 363 g

Reihe: Literature and Education

ISBN: 978-1-032-02452-3
Verlag: Routledge


This innovative book explores links between literature and videogames, and how designing and playing games can transform our understanding of literature. It shows how studying literature through the lens of videogames can provide new insights into narrative and creative engagement with the text.

The book sets out theories of narrative aesthetics and multimodality in literature and videogames, alongside models of literacy needed for such cultural and creative engagement. It goes on to examine game adaptations of children’s literature; and a series of videogames made by students based on Beowulf and Macbeth. In each case, the book considers ways in which the original text has been transformed by the process of game design, and what fresh light this casts on the literary narrative. It also considers what kind of learning, creative production, and cultural engagement is apparent in the game designs and emphasises the importance of treating games as a narrative medium in their own right.

With a unique approach to the aesthetics of narrative in literature and videogames, the book will be of great interest to researchers, academics, and post-graduate students in the fields of literature, pedagogy, and game studies.

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Zielgruppe


Postgraduate


Autoren/Hrsg.


Weitere Infos & Material


Chapter 1. Ludo-Literary Encounters

Chapter 2. Ludo-Literary Aesthetics

Chapter 3. Multimodality in Literature and Game

Chapter 4. Ludic Literacies

Chapter 5. Games and Children's Literature I: The Northern Lights

Chapter 6. Games and Children's Literature II: The Case of Harry Potter

Chapter 7. Playing Beowulf I: Ludic Rhapsodies

Chapter 8. Playing Beowulf II: Of Monsters and Manuscripts

Chapter 9. Playing Macbeth I: Coding and Creativity

Chapter 10. Playing Macbeth II: From Character to Avatar

Chapter 11. Playing Macbeth III: Blue Dragons, Murderers and the Endless Run

Chapter 12. Epilogue


Andrew Burn is Professor of English, Media and Drama at the UCL Institute of Education, UK. He has directed a range of research projects on young people’s literature-based game designs.



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