Brooks / Edstrand / Sjöberg | Design, Learning, and Innovation | Buch | 978-3-031-31391-2 | sack.de

Buch, Englisch, Band 493, 183 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 306 g

Reihe: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

Brooks / Edstrand / Sjöberg

Design, Learning, and Innovation

7th EAI International Conference, DLI 2022, Faro, Portugal, November 21-22, 2022, Proceedings
1. Auflage 2023
ISBN: 978-3-031-31391-2
Verlag: Springer Nature Switzerland

7th EAI International Conference, DLI 2022, Faro, Portugal, November 21-22, 2022, Proceedings

Buch, Englisch, Band 493, 183 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 306 g

Reihe: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

ISBN: 978-3-031-31391-2
Verlag: Springer Nature Switzerland


This book constitutes the refereed post-conference proceedings the 7 International Conference on Design, Leaning and Innovation, DLI 2022, which took place in Faro, Portugal, in November 21-22, 2022.

The 4 revised full papers and 2 short papers presented were carefully selected from 32 submissions on. They were organized in topical sections as follows: Digital Environments and Design Processes Fostering Learning and Interaction, Designs for Innovative Learning with Digital Technology, Digital Approaches Shaping Educational Practices.

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Zielgruppe


Research

Weitere Infos & Material


Digital Environments and Design Processes Fostering Learning and Interaction.- Learning management systems in flexible learning envi-ronments - a study of teachers’ experiences.- Concept-Based Modeling as a Method Combining Digital and Analogue Means for Problem-Solving.- Promoting Life-long Learning through Flexible Educational Format for Professionals within AI, Design and Innovation Management.- AI-supported acquisition of argumentation skills: Use Case ‘The Argueniser’.- Collaboration between parents and children using robots.- Interactive Design Process for Enhancing Digital Literacy Among Children: A Systematic Literature Review.- Designs for Innovative Learning with Digital Technology.- Purposeful prototyping with children to generate design ideas.- The Use of Adaptive VR Environments to Foster Students Learning in Multilingual Study Guidance.- Bringing computational thinking to life through play.- Designerly Processes with Robots as a Framework for Children’s Perspective-Taking.- Digital Approaches Shaping Educational Practices.- Navigating the Current ”New World” of Teaching with Technology: A Glimpse into our Teachers’ Minds.- Making Fiscal Policy Engaging for students in social studies by used game-based learning.- Decolonizing the Imagination: Designing a Futures Literacy Workshop.



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