Buch, Englisch, 240 Seiten, Format (B × H): 157 mm x 235 mm, Gewicht: 507 g
Lessons from Inclusive and Empowering Participation with Emerging Technologies
Buch, Englisch, 240 Seiten, Format (B × H): 157 mm x 235 mm, Gewicht: 507 g
ISBN: 978-0-367-62255-8
Verlag: Routledge
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Pädagogik Pädagogik Philosophie der Erziehung, Bildungstheorie
- Sozialwissenschaften Pädagogik Lehrerausbildung, Unterricht & Didaktik E-Learning, Bildungstechnologie
- Sozialwissenschaften Psychologie Allgemeine Psychologie Kognitionspsychologie
- Sozialwissenschaften Pädagogik Schulen, Schulleitung Privatschulen, alternative Schulformen
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Multimedia
Weitere Infos & Material
Foreword
Eva Brooks, Susanne Dau & Staffan Selander
Preface: Digital learning and collaborative practices
Eva Brooks, Susanne Dau & Staffan Selander
Contributor Biographies
Part 1 – Designing for collaboration: frameworks of learning
Introduction: Designing for collaboration: frameworks of learning
Eva Brooks & Staffan Selander
- Designing as play
Eva Brooks
- Designs for learning and knowledge representations in collaborative settings
Ola Knutsson, Robert Ramberg & Staffan Selander
- A learning ecology design
Susanne Dau
- Collaborative learning in dialogic digital environments
Elsebeth Korsgaard Sorensen
Part 2 – Inclusive pratices through digital technologies
Introduction: Inclusive practices through digital technologies
Eva Brooks & Susanne Dau
- Promises and perils – the affordances of technology for promoting inclusion of learners in educational settings
Hanne Voldborg Andersen, Elsebeth Korsgaard Sorensen, Rune Hagel Skaarup Jensen
- Designs for learning with adaptive games and Teachable Agents
Susanne Kjällander & Kristen Pilner Blair
- Learning music by composing on iPads
Bjørn-Terje Bandlien
- The Zone of Optimised Motivation (ZOOM)
Anthony Lewis Brooks
Part 3 – Empowering participation
Introduction: Empowering participation
Susanne Dau & Staffan Selander
- Reflective and innovative learning designs inspired by gaming principles
Camilla Gyldendahl Jensen & Susanne Dau
- When the game breaks down, the stories begin
Tobias Alexander Bang Tretow-Fish & Thorkild Hanghøj
- Virtual Reality learning experiences about dementia
Anders Kalsgaard Møller & Markus Löchtefeld
- Children’s programming of robots by designing fairytales
Eva Brooks & Jeanette Sjöberg
- The transformative potential of school-based makerspaces: Novel designs in educational practice
Kristiina Kumpulainen & Anu Kajamaa
- Whiteboxing "bits n bots": how "flawed" and emerging technologies can facilitate computational play and learning
Lykke Brogaard Bertel & Pauline Fredskilde
- Designing virtual cases for learning and assessment
Uno Fors
Epilogue: Lessons from Inclusive and Empowering Participation in Emerging Technologies
Eva Brooks, Susanne Dau & Staffan Selander