Brooks / Banakou / Ceperkovic | ArtsIT, Interactivity and Game Creation | Buch | 978-3-031-97253-9 | sack.de

Buch, Englisch, 348 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 581 g

Reihe: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

Brooks / Banakou / Ceperkovic

ArtsIT, Interactivity and Game Creation

13th EAI International Conference, ArtsIT 2024, Abu Dhabi, United Arab Emirates, November 13-15, 2024, Proceedings, Part I
Erscheinungsjahr 2025
ISBN: 978-3-031-97253-9
Verlag: Springer

13th EAI International Conference, ArtsIT 2024, Abu Dhabi, United Arab Emirates, November 13-15, 2024, Proceedings, Part I

Buch, Englisch, 348 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 581 g

Reihe: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

ISBN: 978-3-031-97253-9
Verlag: Springer


This volume constitutes the proceedings of the 13th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2024, in Abu Dhabi, United Arab Emirates, during November 13–15, 2024.

The 38 full papers and 4 short papers were presented in this volume were carefully reviewed and selected from 112 submissions. The papers are thematically arranged in the following sections:

Part I: Art & Games; Technical; Education, Co-Creativity in multi-modal interaction with generative AI.

Part II: Amplifying Creativity: Exploring Digital Musical Interfaces; Illuminating Realities: Creating immersive spaces to promote mindfulness and wellbeing; Posters.

Brooks / Banakou / Ceperkovic ArtsIT, Interactivity and Game Creation jetzt bestellen!

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Research

Weitere Infos & Material


.- Art & Games.

.- A Novel Web-Based Tool for Modelling, Visualising, and Generating Interactions in Interactive Art.

.-  Multisensory Floral Clock: Enhanced Multisensory Timekeeping with Technological Design.

.- Live Coding and Power of Performing Arts.

.- Participatory Media Art Documentation: The Relaunch of the Archive of Digital Art (ADA).

.- Techniques for Incorporating Humor in Game Design.

.- Design and Development of a Serious game as a social critique of the public transportation in Ciudad Juárez, Chihuahua.

.- Technical.

.-  Analyzing Aesthetics of Arabic Handwriting through Hand Kinematics.

.-  A Study on Reducing Communication-bound Apprehension in Web Meeting Using Facial Expression Deformation.

.- Leader-follower Human-Cobot Improvised Dance using Motion Capture Systems.

.- Exploring Everyday Environment Shadow Display Concepts in Immersive VR.

.-  Research on the Effects of Art Lighting on Creative Work.

.- Comparing Spatial Audio Recordings from Commercially Available 360-degree Video Cameras.

.- Education.

.-  What makes teaching Design challenging? An analysis of Design Education challenges in the age of AI.

.- Validating AI-Generated Stimuli for Assessing Implicit Weight Bias.

.- 5 Applying Strategic Design Thinking in Branding: Insights from Third-Year Visual Communication Students’ Case Studies.

.-  Increasing outgroup liking through empathy: the catalyzing role of background music in narrative videos of immigrant students.

.- Educational Escape Museum with IoT, animation and creative writing elements.

.- Co-Creativity in multi-modal interaction with generative AI.

.- Human-Centered LLM-Agent User Interface: A Position Paper.

.- Evaluation of the Impact of Artificial Intelligence onCreative Narration for Enhancing the Ideation Process at the Individual Level.

.-  Generative AI in Museums: Design Concepts for an Accessible Digital Mediation Station for a Renaissance Altar.

.-  Creativity and Visual Communication from Machine to Musician: Sharing a Score through a Robotic Camera.

.- Being the Artificial Player: Good Practices in Collective Human-Machine Music Improvisation.

.-  Evaluating Co-Creativity using Total Information Flow.



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