Buch, Englisch, 274 Seiten, Format (B × H): 189 mm x 246 mm, Gewicht: 536 g
Tools for Design, Teaching, and Research
Buch, Englisch, 274 Seiten, Format (B × H): 189 mm x 246 mm, Gewicht: 536 g
ISBN: 978-1-032-08432-9
Verlag: Routledge
The Routledge Companion to Games in Architecture and Urban Planning aims to identify and showcase the rich diversity of games, including: simulation games, game-like approaches, game scenarios, and gamification processes for teaching/learning, design and research in architecture and urban planning.
This collection creates an opportunity for exchange and reflection on games in architecture and urban planning. Theoretical discussions, descriptive accounts, and case studies presenting empirical evidence are featured; combined with reflections, constructive critical analysis, discussions of connections, and various influences on this field.
Twenty-eight international contributors have come together from eleven countries and five continents to present their studies on games in architecture and urban planning, pose new questions, and advocate for innovative perspectives.
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Chapter 1 – Introduction – Architecture and Urban Planning? Game On!
Games as Tools for Teaching/Learning, Design and Research in Architecture and Urban
Planning
Marta Brkovic Dodig and Linda N. Groat
PART I – (CO)-DESIGN GAMES
Chapter 2 – Room for play in architecture – die Baupiloten architectural co-design games
Susanne Hofmann
Chapter 3 – Games are Political - Challenging municipal collaborative practices for
sustainable urban transition through game co-design
Mette Agger Eriksen
Maria Hellström Reimer
Majken Toftager Larsen
Chapter 4 – Everyday as an open-ended material in architectural design games
Christina Lundsgaard
Eva Brandt
PART II – (CO)-DESIGN AND EDUCATIONAL GAMES
Chapter 5 – Playing Pretend: An Interview with Prof. Steven Mankouce
Kimia Erfani
Marta Brkovic Dodig
Linda Groat
Steven Mankouche
Chapter 6 – ScarCity Game: The Pedagogy of Scarce Design Processes
Axel Becerra Santacruz
Chapter 7 – The World of Energy Games
Malini Srivastava
PART III – EDUCATIONAL GAMES
Chapter 8 – Architecture as a gaming board: Pervasive energy games
Malini Srivastava
Chapter 9 – Urbanity: Developing children’s critical thinking through urban educational game
Eszter Tóth
Anna Szilágyi-Nagy
Chapter 10 – Design as Crossword puzzle solving: the role of game in merging research and design
Seyed Ali Javid
Chapter 11 – The Modern Architecture Game: A learning tool on modern architecture history for the international audience
NEXT Architects
PART IV – EDUCATIONAL AND RESEARCH GAMES
Chapter 12 – Energy geogame e-footprints prototype designed to collect data about human behavior in built environments
Alenka Poplin
Chapter 13 – Spector – The Sustainability Inspector: Teaching, learning and evaluation through a participatory and exploratory game
Marta Brkovic Dodig
Prue Chiles
PART V – RESEARCH GAMES
Chapter 14 – Reversing the co-design process: Co-design tools for post occupancy evaluation
Christina Lundsgaard
PART VI (CO)-DESIGN, EDUCATIONAL AND RESEARCH GAMES
Chapter 15 – The Sorting Task: Its versatility and adaptability in research, teaching and practice
Linda N. Groat
Matthew Niermann
Brian Schermer
Chapter 16 – Games as Urban Agora: An Analysis of Three Games as Research, Co-design and Educational Tools
An