Buch, Englisch, 210 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 476 g
If Religion Were a Game
Buch, Englisch, 210 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 476 g
ISBN: 978-1-032-61518-9
Verlag: Taylor & Francis
Understanding “religion as a game” in the context of secular culture, it explores the “playful” patterning of spiritual and religious belief in modern societies. Drawing on the Nietzschean concept of a dead but powerful God, the book depicts modern civilizations as players treading a secular age in which the spirit of religion unconsciously survives. It argues that the spirit of religion is preserved in cultures in the form of a spiritual game, distilling moral precepts and imperatives much like poetry and works of art do. Comparative in scope, it references Christianity, Buddhism, Islam, Sufism, and Daoism.
This interdisciplinary volume is an outstanding resource for students and scholars of Religious Studies, Islamic Studies, Cultural Studies, Philosophy, and Anthropology.
Zielgruppe
General, Postgraduate, Undergraduate Advanced, and Undergraduate Core
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Introduction 1. Art, Play, and Faith 2. The Leap into the Game 3. The Unbearable Lightness of Religion 4. The Sacred, the Secular, and the Spiritual 5. The Spiritual and the Worldly 6. Play, Religion, and Society 7. "Thank God, I am an Atheist": Gianni Vattimo's "Half-Belief" 8. Kitsch and Kenosis 9. Cultural Secularism 10. Can Religion be "Interesting"? Conclusion: How Much Religion is Good for Us? Bibliography Index