E-Book, Englisch, 153 Seiten, eBook
Reihe: International Series on Computer, Entertainment and Media Technology
Bostan Gamer Psychology and Behavior
1. Auflage 2016
ISBN: 978-3-319-29904-4
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
E-Book, Englisch, 153 Seiten, eBook
Reihe: International Series on Computer, Entertainment and Media Technology
ISBN: 978-3-319-29904-4
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
This book is suitable for students and professionals with different disciplinary backgrounds such as computer science, design, software engineering, psychology, interactive media, and information systems. Students will be interested in the theory of gamer psychology and its impact on game design. Professionals will be interested in the fundamentals of gamer behavior and how interactive virtual environments can improve user experience.
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Violent Video Games and Cognitive Processes: A Neuro-Psychological Approach.- Why Games Are Fun? The Reward System in the Human Brain.- Pleasure in Pain: How Accumulation in Gaming Systems can Lead to Grief.- Goal-Directed Player Behavior in Computer Games.- Designing and Playing to Protest: Looking Back to Gezi Games.- Psychological Player Profiling with Action Patterns.- Game Design and Gamer Psychology.- Self-Determination Theory in Game Contexts.- Explorations in Player Motivations: Gamer Profiles.




