Buch, Englisch, 126 Seiten, Format (B × H): 140 mm x 216 mm, Gewicht: 295 g
Reihe: Routledge Critical Studies in Video Games and Culture
The Case of 'Spec Ops. the Line'
Buch, Englisch, 126 Seiten, Format (B × H): 140 mm x 216 mm, Gewicht: 295 g
Reihe: Routledge Critical Studies in Video Games and Culture
ISBN: 978-1-041-01120-0
Verlag: Taylor & Francis
Moral Conversion and Video Games is an in-depth exploration of Spec Ops: The Line, a critically acclaimed video game that subverts its genre by confronting players with the psychological and moral consequences of war.
Disguised as a standard third-person shooter, the game gradually reveals a dark, self-critical narrative in which the player’s choices, though seemingly free, lead to horrifying outcomes, most notably a white phosphorus attack on civilians. Praised for its story, aesthetic, and philosophical depth, the game has been interpreted as a critique of glorified violence, American exceptionalism, and the illusion of meaningful choice in video games. Its use of cognitive and ludo-narrative dissonance forces players to reflect on their own complicity in virtual violence. The game’s mirrored reference to Raphael’s Sistine Madonna, recast as a burned mother and child, deepens its ethical and even theological resonance.
This insightful and in-depth study will interest researchers and students of video game studies, moral philosophy, and cultural theology.
Zielgruppe
Academic, Postgraduate, and Undergraduate Advanced
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Sport | Tourismus | Freizeit Hobbies & Spiele
- Mathematik | Informatik EDV | Informatik Digital Lifestyle Computerspiele, Internetspiele
- Geisteswissenschaften Religionswissenschaft Religionswissenschaft Allgemein Religionsethik, Weltethos
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften
- Sozialwissenschaften Soziologie | Soziale Arbeit Spezielle Soziologie Mediensoziologie
Weitere Infos & Material
Introduction
Part 1. Preliminaries
1. Video games: what they are
2. Moral conversion: being serious about games
3. Ethical gameplay: how morality and games interact
4. Anti-war video games: a paradox
Part 2. Analysis
5. The story of Spec Ops: The Line
6. Breaking the player: complex modes of communication
7. Berating the player: the game’s self-criticism
8. The burning Madonna: theological ramifications
Conclusion
Index




