Buch, Englisch, 278 Seiten, Format (B × H): 161 mm x 240 mm, Gewicht: 584 g
A New Systematic Theology of Video Games
Buch, Englisch, 278 Seiten, Format (B × H): 161 mm x 240 mm, Gewicht: 584 g
ISBN: 978-1-138-57956-9
Verlag: Routledge
The book first covers the fundamentals of cultural theology and video games. It then moves on to set out a Christian systematic theology of gaming, focusing on creational theology, Christology, anthropology, evil, moral theology, and thanatology. Each chapter introduces case studies from video games connected to the specific theme. In contrast to many studies which focus on online multiplayer games, the examples considered are largely single player games with distinct narratives and ‘end of game’ moments. The book concludes by synthesizing these themes into a new theology of video games.
This study addresses a significant aspect of contemporary society that has yet to be discussed in any depth by theologians. It is, therefore, a fantastic resource for any scholar engaging with the religious aspects of digital and popular culture.
Autoren/Hrsg.
Fachgebiete
- Geisteswissenschaften Religionswissenschaft Religionswissenschaft Allgemein Theologie
- Sozialwissenschaften Sport | Tourismus | Freizeit Hobbies & Spiele
- Mathematik | Informatik EDV | Informatik Digital Lifestyle Computerspiele, Internetspiele
- Geisteswissenschaften Christentum, Christliche Theologie Systematische Theologie
Weitere Infos & Material
Introduction 1 Fundamentals I: A theology of culture 2 Fundamentals II: A study of games 3 Theomorphism: Creational theology 4 Christophorism: Christology 5 Homo roboticus: Theological anthropology 6 Kyrie eleison: Theodicy and the problem of evil 7 The wicked problem of being alive: Ethics 8 Game over: Thanatology 9 God’s delusion: Religion critique in video games; Conclusions: A systematic theology of video games