E-Book, Englisch, 302 Seiten
Bonderup Dohn Designing for Learning in a Networked World
1. Auflage 2018
ISBN: 978-1-351-23233-3
Verlag: Taylor & Francis
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
E-Book, Englisch, 302 Seiten
Reihe: Routledge Research in Education
ISBN: 978-1-351-23233-3
Verlag: Taylor & Francis
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Present day society is highly networked, both socially and technologically. This book aims to provide answers to the following questions: what skills are required for living in a networked world; how can educators design for learning these skills and what role can and should networked learning play in a networked world? It discusses central theoretical concepts and draws on current debates about competences necessary to thrive in contemporary society. The book presents detailed analyses of skills needed in a networked world and investigates the question of how one can design for learning in specific empirical cases, ranging in academic level from preschool to university teaching.
Autoren/Hrsg.
Weitere Infos & Material
Table of contents Acknowledgements Preface Author biographies Part 1. Common framework Chapter 1. Introduction Chapter 2. Design in educational research – clarifying conceptions and presuppositions Chapter 3. Networked learning in a networked world Chapter 4. Assessing network technologies for learning Part 2. Skills for a networked world Chapter 5. Teaching in a networked world – skills, knowledge and beliefs Chapter 6. Participatory skills for learning in a networked world Chapter 7. Facilitating participation: Redefinition of library competence in a networked world Chapter 8. Digital literacy – cognitive strategies, genre skills and situated practice Chapter 9. Computational Literacy skill set – an incremental approach Part 3. Case studies: Designing for developing skills in a networked world Chapter 10. Guided tinkering as a design for learning programming Chapter 11. Designing for transition from day-care to school Chapter 12. Design principles for designing simulated social practices Chapter 13. Guidance practices for citizens’ interactions with e-government solutions Chapter 14. Intermediaries and intermediating tools as instruments for digital literacy in Bangladesh Chapter 15. Conclusion Index