Blain | The Complete Guide to Blender Graphics | Buch | 978-0-367-18475-9 | sack.de

Buch, Englisch, 522 Seiten, Format (B × H): 196 mm x 244 mm, Gewicht: 1326 g

Blain

The Complete Guide to Blender Graphics

Computer Modeling & Animation, Fifth Edition
5. New Auflage 2019
ISBN: 978-0-367-18475-9
Verlag: Taylor & Francis Ltd

Computer Modeling & Animation, Fifth Edition

Buch, Englisch, 522 Seiten, Format (B × H): 196 mm x 244 mm, Gewicht: 1326 g

ISBN: 978-0-367-18475-9
Verlag: Taylor & Francis Ltd


Blender™ is a free Open Source 3D Creation Suite supporting the entire modeling and animation pipeline – modeling, rigging, animation, simulation, rendering, compositing and motion tracking. The program also includes Video Editing and Grease Pencil 2D Animation.

The program is free to download and use by anyone for anything.

The Complete Guide to Blender Graphics: Modeling and Animation, 5th Edition is a unified manual describing the operation of Blender version 2.80 with its New Improved Interface, New Workspaces and New Eevee Render System.

This book introduces the program's Graphical User Interface and shows how to implement tools for modeling and animating characters and creating scenes with the application of color, texture and special lighting effects.

Key Features:

The book is designed to lead new users into the world of computer graphics using Blender 2.80 and to be a reference for established Blender artists.

The book presents instruction in a series of short chapters with visual references and practical examples.

Instructions are structured in a building-block fashion using contents in earlier chapters to explain more complex operations in later chapters.

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Autoren/Hrsg.


Weitere Infos & Material


Introduction
Download and Installation
The Author
Acknowledgements
Preamble

CH01 Understanding the Interface
CH02 Editors and Workspaces
CH03 Navigate and Save
CH04 Objects in the 3D View Editor
CH05 Editing Objects
CH06 Editing Tools
CH07 Modifiers
CH08 Editing with Generate Modifiers
CH09 Editing with Deform Modifiers
CH10 Editing Using Curves
CH11 Editing Techniques and Examples
CH12 The Outliner and Collections
CH13 3D Text
CH14 Viewport Shading
CH15 Scene Lighting and Cameras
CH16 Nodes – Materials and Textures
CH17 Rendering
CH18 Animation
CH19 Constraints
CH20 Armature and Character Rigging
CH21 Shape Keys and Action Editors
CH22 Particle Systems
CH23 Physics and Simulation
CH24 Dynamic Paint
CH25 Installing Add-Ons
CH26 Grease Pencil – 2D Animation
CH27 Video Sequence Editor
CH28 Drivers
CH29 Cycles Render
CH30 Internet Resources

Appendix A
Index


John M. Blain is a recognized expert in Blender with 4 successful prior editions of this book to date



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