Buch, Englisch, 378 Seiten, Hardback, Format (B × H): 221 mm x 286 mm, Gewicht: 1175 g
Social, Education, and Psychological Issues
Buch, Englisch, 378 Seiten, Hardback, Format (B × H): 221 mm x 286 mm, Gewicht: 1175 g
Reihe: Advances in Human and Social Aspects of Technology
ISBN: 978-1-4666-5071-8
Verlag: Information Science Reference
With the popularity and ease-of-access to internet technologies, especially social networking, a number of human-centred issues has developed including internet addiction and cyber bullying. In an effort to encourage positive behaviour, it is believed that applying gaming principles to non-gaming environments through gamification can assist in improving human interaction online.
Gamification for Human Factors Integration: Social, Educational, and Psychological Issues presents information and best practises for promoting positive behaviour online through gamification applications in social, educational and psychological contexts. Through up-to-date research and practical applications, educators, academicians, information technology professionals and psychologists will gain valuable insight into human-internet interaction and a possible solution for improving the relationship between society and technology.