Buch, Englisch, Band 589, 184 Seiten, Previously published in hardcover, Format (B × H): 155 mm x 235 mm, Gewicht: 312 g
Reihe: The Springer International Series in Engineering and Computer Science
Buch, Englisch, Band 589, 184 Seiten, Previously published in hardcover, Format (B × H): 155 mm x 235 mm, Gewicht: 312 g
Reihe: The Springer International Series in Engineering and Computer Science
ISBN: 978-1-4419-4860-1
Verlag: Springer US
Computer graphics and computer vision can be viewed as different sides of the same coin. In graphics, algorithms are given knowledge about the world in the form of models, cameras, lighting, etc., and infer (or render) an image of a scene. In vision, the process is the exact opposite: algorithms are presented with an image, and infer (or interpret) the configuration of the world. This work focuses on using computer graphics to interpret camera images: using iterative rendering to predict what should be visible by the camera and then testing and refining that hypothesis.
Features of the book include:
- Many illustrations to supplement the text;
- A novel approach to the integration of graphics and vision;
- Genetic algorithms for vision;
- Innovations in closed loop object recognition.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
1. Introduction.- 2. Previous Work.- 3. Render: Predicting Scenes.- 4. Match: Comparing Images.- 5. Refine: Iterative Search.- 6. Evaluation.- 7. Conclusions.- Appendices.- A— Generating Scene Hypotheses.- 1. Object Detection and Pose Indexing.- 2. Detection based on Color Decision Trees.- 3. Pose Indexing.