Buch, Englisch, 182 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 435 g
Buch, Englisch, 182 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 435 g
ISBN: 978-1-032-06085-9
Verlag: Taylor & Francis
Presenting interdisciplinary case studies of heritage sites and museums from across a range of different contexts, the volume analyzes the ways in which various types of immersive technologies can help visitors to contextualize and negotiate difficult or sensitive heritage and traumatic pasts. Demonstrating that some of the most creative applications of immersive experiences appear in and at museums and heritage sites, the book showcases how immersive technologies offer the possibility of confronting and disputing presumptions and prejudices, triggering responses, delivering new knowledge, initiating dialogue and challenging preexistingnotions of collective identity. The book provides a conceptual, as well as a hands-on, approach to understanding the use of immersive technologies at sensitive sites around the globe.
Difficult Heritage and Immersive Experiences is essential reading for researchers and students who are interested in, or engaged in the study of, cultural heritage, memory, history, politics, dark tourism, design and digital media or immersive technologies. The book will also be of interest to museum and heritage practitioners.
Zielgruppe
Postgraduate
Autoren/Hrsg.
Fachgebiete
- Interdisziplinäres Bibliothekswesen, Informationswissenschaften Bibliothekswesen, Informationswissenschaften, Archivwesen
- Geisteswissenschaften Geschichtswissenschaft Geschichtswissenschaft Allgemein
- Geisteswissenschaften Kunst Kunst, allgemein Kunstsammlung, Museen, Ausstellungen
- Wirtschaftswissenschaften Wirtschaftssektoren & Branchen Dienstleistungssektor & Branchen Tourismuswirtschaft, Gastgewerbe
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Multimedia
Weitere Infos & Material
Introduction: Difficult Heritage and Immersive Experiences; 1. Immersion, Impersonation and Engagement in Dangerous Pasts. Limits, Effects and Ethics of Immersive Heritage Experiences; 2. Reflective Experiences with Immersive Heritage; 3. Remaking Confucian Rites: Reenactment, Immersive Visualization and the Revitalization of the Marginalized Cosmological Body; 4. The Role of Digital Technologies in Unearthing the Rosewood Massacre; 5. VR as Critical Historiography – The case of Wadi Salib in Haifa; 6 Virtual History: VR, Immersion, and Learning Holocaust History; 7. Practices of digital immersion for the study of built heritage as a promoter of equity in urban sites challenged by difficult pasts; 8. First-person interactive experience of a Concentration Camp: The case of Block 15