E-Book, Englisch, 226 Seiten, eBook
Using Video Games for Employability in Higher Education
E-Book, Englisch, 226 Seiten, eBook
Reihe: Digital Education and Learning
ISBN: 978-3-030-27786-4
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
World of Warcraft
and
Minecraft
. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Chapter 1. Video games and learning.- Chapter 2. Graduate attributes and games.- Chapter 3. Playing games at university.- Chapter 4. The student perspective.- Chapter 5. Reflections on game-based learning.- Chapter 6. The Educator perspective.- Chapter 7. The games industry perspective.- Chapter 8. Gaming for graduates.