E-Book, Englisch, 0 Seiten
Bareither Playful Virtual Violence
Erscheinungsjahr 2020
ISBN: 978-1-108-87506-6
Verlag: Cambridge University Press
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
An Ethnography of Emotional Practices in Video Games
E-Book, Englisch, 0 Seiten
Reihe: Elements in Histories of Emotions and the Senses
ISBN: 978-1-108-87506-6
Verlag: Cambridge University Press
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Violence in video games has been a controversial object of public discourse for several decades. The question of what kind of emotional experiences players enact when playing with representations of physical violence in games has been largely ignored however. Building upon an extensive ethnographic study of players' emotional practices in video games, including participant observation in online games, qualitative interviews, an analysis of YouTube videos and gaming magazines since the 1980s, this Element provides new insights into the complexity and diversity of player experiences and the pleasures of playful virtual violence. Instead of either defending or condemning the players, it contributes foundational, unprejudiced knowledge for a societal and academic debate on a critical aspect of video gaming. This title is also available as Open Access on Cambridge Core.
Autoren/Hrsg.
Fachgebiete
- Geisteswissenschaften Geschichtswissenschaft Geschichtliche Themen Kultur- und Ideengeschichte
- Interdisziplinäres Wissenschaften Wissenschaft und Gesellschaft | Kulturwissenschaften Kulturwissenschaften
- Geisteswissenschaften Geschichtswissenschaft Geschichtliche Themen Mentalitäts- und Sozialgeschichte
Weitere Infos & Material
Introduction; 1. Emotional practices, popular pleasures, and virtual violence; 2. Studying emotional practices in video games; 3. Feeling through virtual bodies; 4. Between competition and cooperation; 5. Righteous revenge and transgressive humour; 6. Beyond fun; Conclusion.