Buch, Englisch, 193 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 3343 g
Reihe: Image Processing, Computer Vision, Pattern Recognition, and Graphics
14th EuroVR International Conference, EuroVR 2017, Laval, France, December 12-14, 2017, Proceedings
Buch, Englisch, 193 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 3343 g
Reihe: Image Processing, Computer Vision, Pattern Recognition, and Graphics
ISBN: 978-3-319-72322-8
Verlag: Springer Nature Switzerland
The 10 full papers and 2 short papers presented were carefully reviewed and selected from 36 submissions. The papers are organized in four topical sections: interaction models and user studies, visual and haptic real-time rendering, perception and cognition, and rehabilitation and safety.
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Interactive Physics Simulation for Virtual technologies.- H2020 and its new actions in Interactive Technologies.- Touching with the eyes: A story of pseudo-haptics.- The good, the bad and the better: opportunities and risks in Virtual Rehabilitation.- The Four S's of the Next User Interface Paradigm for VR: Spatial, Supernatural, Social & Smart.- Semantic Composition of 3D Content Behavior for Explorable Virtual Reality Applications.- Haptic Virtual Reality DFMA - A Case Study.- Interaction Techniques for Virtual Reality Based Automotive Design Reviews.- An Efficient Statistical Data Representation for Real-time Rendering of Metallic Effect Car Paints.- Containerized Distributed Rendering for Interactive Environments.- Model Based Compensation for Low Mass Objects Haptic Manipulation in Virtual Environments.- Impact of the visual rendering system on subjective auralization assessment in VR.- Can Virtual Human Entourage Elements Facilitate Accurate Distance Judgments in VR?.- Removing the mask - do people over trust avatars reconstructed from video?.- A Low-cost Virtual Reality Bike for Remote Cardiac Rehabilitation.- Supporting Rehabilitation of ADHD Children with Serious Games and Enhancement of Inhibition Mechanisms .- Reconstruction of Near Misses and Accidents for Analyses from Virtual Reality Usability Study.