Crafting Stories for Better Software Development
Buch, Englisch, 144 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 2642 g
ISBN: 978-1-4842-2996-5
Verlag: Apress
What You'll Learn
- Craft stories to facilitate communication within the project team and with stakeholders
- Leverage stories to identify problems and patterns, accelerate delivery, and communicate business value
- Apply storytelling techniques to all stages of the SDLC
- Marshal user stories to focus requirements gathering and ensure a consistent message
Who This Book Is For
All SDLC and UX roles: product owners, customers, scrum masters, software developers, and UX designers
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion User Interface Design & Benutzerfreundlichkeit
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Software Engineering Agile Softwareentwicklung
- Geisteswissenschaften Design Interface Design, Interaktionsdesign, Application Design
Weitere Infos & Material
Chapter 1: A New Project.- Chapter 2: The Storyteller.- Chapter 3: The Plan.- Chapter 4: A Visit.- Chapter 5: Field World.- Chapter 6: The Horror Stories.- Chapter 7: The Wreckage.- Chapter 8: The Balance.- Chapter 9: Research Reports.- Chapter 10: Problems.- Chapter 11: Interviews.- Chapter 12: Architecture.- Chapter 13: Problem Solving.- Chapter 14: Revelations.- Chapter 15: MVP.- Chapter 16: The Bid.- Chapter 17: Epilogue: Finding a Happily Ever After.