Antoniou / Tringides | Effects of Data Overload on User Quality of Experience | E-Book | sack.de
E-Book

E-Book, Englisch, 127 Seiten, eBook

Reihe: EAI/Springer Innovations in Communication and Computing

Antoniou / Tringides Effects of Data Overload on User Quality of Experience


1. Auflage 2023
ISBN: 978-3-031-06870-6
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark

E-Book, Englisch, 127 Seiten, eBook

Reihe: EAI/Springer Innovations in Communication and Computing

ISBN: 978-3-031-06870-6
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark



This book introduces a unique perspective on the use of data from popular emerging technologies and the effect on user quality of experience (QoE). The term data is first refined into specific types of data such as financial data, personal data, public data, context data, generated data, and the popular big data. The book focuses the responsible use of data, with consideration to ethics and wellbeing, in each setting. The specific nuances of different technologies bring forth interesting case studies, which the book breaks down into mathematical models so they can be analyzed and used as powerful tools. Overall, this perspective on the use of data from popular emerging technologies and the resulting QoE analysis will greatly benefit researchers, educators and students in fields related to ICT studies, especially where there is additional interest in ethics and wellbeing, user experience, data management, and their link to emerging technologies.
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Responsible Innovation in Technology and Quality of Experience1.1 Introducing Quality of Experience1.2 Quality of Experience Challenges1.3 Responsible Technology1.4 An ethics perspective of responsible technology1.5 Technology and Society1.6 Conclusive RemarksFinancial Data, Blockchain, decision-making and Quality of Experience2.1 Financial Data, Blockchain and Game Theory2.1.1 Financial Data and Blockchain2.1.2 Blockchain and Game Theory2.1.1 Introducing the Blockchain Scenario2.1.2 The Blockchain Scenario Game2.1.3 The Iterative Blockchain Scenario Game2.2 Summary and ConclusionsPersonal Data, Cloud Platforms, Privacy and Quality of Experience3.1 Introducing use of data on the Cloud3.2 Security risks and mitigation measures of storing data on the Cloud3.2.1 Encrypted data and other data protection approaches3.3 Cloud Data Scenario3.4 Introducing relevant game theoretic tools3.4.1 Single-player stochastic games3.4.2 Stochastic games with more than one player3.5 Summary and conclusionsPublic Data, Media Platforms, wellbeing, and Quality of Experience4.1 Introduction4.2 About Social Media Platforms4.3 The infodemic in relation to social media platforms4.3.1 Accurate and true information4.4 The info-rating model4.4.1 Motivating engagement with the mechanism4.5 Summary and ConclusionsGenerated Data, Artificial Intelligence, power asymmetries and Quality of Experience5.1 Smart Information Systems and power asymmetries5.2 Introducing Synthetic Data5.3 Specific aspects to consider when using synthetic data5.4 Types and uses of synthetic data5.5 Using game theory to model a synthetic data scenario5.5.1 The Voting Game and Payoffs to Groups of Players5.5.2 The Synthetic Data Game5.5.3 Analysing Payoffs in the Synthetic Data Game5.5.4 Power asymmetries in payoff contributions5.6 Summary and conclusionsBig Data, Analytics, transparency and Quality of Experience6.1 Big Data, Analytics and trust6.2 On the benefits of big data analytics6.3 Risks linked with the use of Big Data6.4 Considering User Context and Transparency6.5 On the regulation of Big Data6.6 Big Data and Ethical Concerns6.7 Some ConclusionsContext Data, The Internet of Things, security and Quality of Experience7.1 The Internet of Things7.1.1 The Ethics of IoT different Contexts7.1.2 Ethical Resolutions7.1.3 Considering the ethics of development and use of IoT7.2 IoT and context data7.3 Summary and Conclusions


Josephina Antoniou is an Assistant Professor of Computing and the Course Leader of the MSc Computing course at UCLan Cyprus, School of Sciences. She is also the Chair of the ACM-W (Association for Computing Machinery Women) Cyprus chapter and fellow of the Higher Education Academy in the UK since 2015. She is a member of National Bioethics Committee in Cyprus since 2018, and in 2020 served as the Vice-President of the sub-committee for the Assessment of Biomedical Research. She is also a member of Interdisciplinary Science Promotion & Innovative Research Exploration Centre (InSPIRE) at UCLan Cyprus, since its inception. She has received her PhD in Computer Science from the Department of Computer Science of the University of Cyprus in 2010, her MSc in Advanced Computer Technologies also from the University of Cyprus in 2004, and her BA in Computer Science and Mathematics from Wartburg College, IA, USA in 2002. She has participated as the leader of tasks and work packages in FP6/FP7/H2020 and Erasmus+ projects SEACORN, B-BONE, C-MOBILE, C-CAST, Responsible Industry, COMPASS, SHERPA, IREEDER, GReFORM and MentorME. She has also been involved in COST IC1004: Cooperative Radio Communications for Green Smart Environments (2011-2015) and in FP7-PEOPLE Marie Curie – International Reintegration Grant: 3D UNDERWORLD (2011-2012). She is one of the organizers of the Cyprus National Penetration Testing/Ethical Hacking competition since 2015, and the ACM/ICPC Local Director for the Cyprus national qualifying coding competition for ACM ICPC. She was the research lead for the School of Sciences at the university’s Research and Innovation Committee (2015-2018) and currently chairs the university’s Ethics subcommittee. She is the author of 3 books on Game Theoretic solutions for better Quality of Experience in communication networks, as well as the author of numerous peer-reviewed articles and book chapters, including recent articles on Ethics for Smart Information Systems. Her research interests span the areas of Communication Networks and Quality of Experience and more recently Ethics and Responsible Research in the emerging socially dominated communication systems. 

Orestis Tringides is a researcher and project manager at COMMEDIA, a community media organization based in Cyprus, and a radio producer at LemoniRadio.com. He is experienced in Tech journalism, radio production, academic research, civil society organizations and community media. He is a holder of an MBA, a MSc degree in information systems, and a BSc degree in computer science. His research interests span the areas of community media; technology, democracy and participation; conflict transformation.



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