Angelides / Agius | Handbook of Digital Games | E-Book | sack.de
E-Book

E-Book, Englisch, 784 Seiten, E-Book

Angelides / Agius Handbook of Digital Games


1. Auflage 2014
ISBN: 978-1-118-79623-8
Verlag: John Wiley & Sons
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

E-Book, Englisch, 784 Seiten, E-Book

ISBN: 978-1-118-79623-8
Verlag: John Wiley & Sons
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.

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Weitere Infos & Material


Contributors ix
Introduction 1
Marios C. Angelides and Harry Agius
Part I Gaming Techniques and Tools
1. Toward the Adaptive Generation of Bespoke Game Content17
Cameron Browne, Simon Colton, Michael Cook, Jeremy Gow, andRobin Baumgarten
2. Procedural Content Generation 62
Tom Betts
3. Content Generation in a Collaborative Browser-Based GameEnvironment 92
Juha-Matti Vanhatupa and Janne Lautamaki
4. Automatic Narratives in MMORPGs 111
Hao Wang
5. Collision Detection with Navigation Meshes 130
D. Hunter Hale and G. Michael Youngblood
6. Mass Population: Plausible and Practical Crowd Simulation146
Sybren A. Stüvel, Cathy Ennis, and Arjan Egges
7. Synchronization in Multiplayer Online Games 175
Stefano Ferretti
8. Exchanging Social Information in Online Social Games197
Fabrizio Davide, Stefano Triberti, and FrancescoCollovà
9. Collaboration through Gaming 235
Damon Daylamani Zad, Marios C. Angelides, and HarryAgius
10. AI for General Strategy Game Playing 274
Jon Lau Nielsen, Benjamin Fedder Jensen, Tobias Mahlmann, JulianTogelius, and Georgios N. Yannakakis
11. Rated A for Advertising: A Critical Reflection on In-GameAdvertising 305
Laura Herrewijn and Karolien Poels
Part II Game Play
12. Immersion in Digital Games: Review of Gaming ExperienceResearch 339
Paul Cairns, Anna Cox, and A. Imran Nordin
13. Know Thy Player: An Integrated Model of Player Experiencefor Digital Games Research 362
Malte Elson, Johannes Breuer, and Thorsten Quandt
14. At the Core of Player Experience: Continuation Desire inDigital Games 388
Henrik Schoenau-Fog
15. Empirical Game Aesthetics 411
Chris Bateman
16. Mobile Game Play and Everyday Life 444
Barbara Grüter, Nassrin Hajinejad, and IaroslavSheptykin
17. Video Games, Machinima, and Classic Cinema: MeaningfulGaming 471
Pilar Lacasa, María Ruth García-Pernía, and SaraCortés
18. Video Games in Educational Settings: Developing Skills forNew Media Learning 502
Ana Belen García Varela, Héctor Del Castillo, DavidHerrero, Natalia Monjelat, and Mirian Checa
19. Retro-Computing Community Sites and the Museum 523
Helen Stuckey and Melanie Swalwell
20. From the Deceptively Simple to the Pleasurably Complex: TheRise of Cooperative Address in the History of Video Games 548
Carl Therrien
Part III Game Design and Development
21. Emotion in Games 575
Celso M. de Melo, Ana Paiva, and Jonathan Gratch
22. Task Deployment in Three Types of Game Spatial Structures593
Chuen-Tsai Sun and Sheng-yi Hsu
23. Social Ontology of Digital Games 607
Ivan Mosca
24. Gaming with Purpose: Heuristic Understanding of UbiquitousGame Development and Design for Human Computation 645
Lindsay D. Grace and Peter Jamieson
25. Beyond Stereotypes of Gender and Gaming: Video Games Made byMiddle School Students 667
Jill Denner, Eloy Ortiz, Shannon Campe, and Linda Werner
26. Decade of Game Making for Learning: From Tools toCommunities 689
Quinn Burke and Yasmin B. Kafai
27. Designing Interactive Tangible Games for Diverse Forms ofPlay 710
Tilde Bekker, Ben Schouten, and Mark de Graaf
28. Artisanal Local Networks: Game Work and Culture inIndependent Game Production 730
Orlando Guevara-Villalobos
Index 751


MARIOS C. ANGELIDES, PhD, is a Professor of Computing inthe School of Engineering and Design at Brunel University, UK, aChartered Fellow of the British Computer Society, and a CharteredEngineer. He holds a BSc and a PhD, both from the London School ofEconomics (LSE).
HARRY AGIUS, PhD, is a Senior Lecturer in Computing inthe School of Engineering and Design at Brunel University, UK, anda Fellow of the British Computer Society. He holds a BSc inComputing and Information Systems, an MSc in Analysis, Design andManagement of Information Systems, and a PhD in Multimedia Systems,all from the London School of Economics (LSE).



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