E-Book, Englisch, 220 Seiten, eBook
André / Dybkjær / Minker Perception and Interactive Technologies
2006
ISBN: 978-3-540-34744-6
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark
International Tutorial and Research Workshop, Kloster Irsee, PIT 2006, Germany, June 19-21, 2006
E-Book, Englisch, 220 Seiten, eBook
Reihe: Lecture Notes in Artificial Intelligence
ISBN: 978-3-540-34744-6
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Head Pose and Eye Gaze Tracking.- Guiding Eye Movements for Better Communication and Augmented Vision.- Detection of Head Pose and Gaze Direction for Human-Computer Interaction.- Modelling and Simulation of Perception.- Modelling and Simulation of Spontaneous Perception Switching with Ambiguous Visual Stimuli in Augmented Vision Systems.- Neural Network Architecture for Modeling the Joint Visual Perception of Orientation, Motion, and Depth.- Integrating Information from Multiple Channels.- AutoSelect: What You Want Is What You Get: Real-Time Processing of Visual Attention and Affect.- Emotion Recognition Using Physiological and Speech Signal in Short-Term Observation.- Visual and Auditory Displays Driven by Perceptive Principles.- Visual Attention in Auditory Display.- A Perceptually Optimized Scheme for Visualizing Gene Expression Ratios with Confidence Values.- Spoken Dialogue Systems.- Combining Speech User Interfaces of Different Applications.- Learning and Forgetting of Speech Commands in Automotive Environments.- Help Strategies for Speech Dialogue Systems in Automotive Environments.- Multimodal and Situated Dialogue Systems.- Information Fusion for Visual Reference Resolution in Dynamic Situated Dialogue.- Speech and 2D Deictic Gesture Reference to Virtual Scenes.- Combining Modality Theory and Context Models.- Integration of Perceptive Technologies and Animation.- Visual Interaction in Natural Human-Machine Dialogue.- Multimodal Sensing, Interpretation and Copying of Movements by a Virtual Agent.- Poster Session.- Perception of Dynamic Facial Expressions of Emotion.- Multi-level Face Tracking for Estimating Human Head Orientation in Video Sequences.- The Effect of Prosodic Features on the Interpretation of Synthesised Backchannels.- Unsupervised Learning of Spatio-temporal Primitives of Emotional Gait.- System Demonstrations.- Talking with Higgins: Research Challenges in a Spoken Dialogue System.- Location-Based Interaction with Children for Edutainment.- An Immersive Game – Augsburg Cityrun.- Gaze-Contingent Spatio-temporal Filtering in a Head-Mounted Display.- A Single-Camera Remote Eye Tracker.- Miniature 3D TOF Camera for Real-Time Imaging.